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Junglecrest

Vibrant and territorial, Junglecrests use visual displays to intimidate or communicate, resembling a frilled lizard. They are smaller than other Lizardfolk.

ability score increase: +2 Constitution, +1 Wisdom
age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size: Small
speed: 30 feet
Languages: Common, Draconic.
parent race: Lizardfolk
race features:

Climber's build: Junglecrests gain a climbing speed of 30 feet.

Bite: Lizardfolk's fanged maw is a natural weapon, which they can use to make unarmed strikes. If they hit with it, they deal piercing damage equal to 1d6 + Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning artisan: As part of a short rest, Lizardfolk can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, they need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hunter's lore: Lizardfolk gain proficiency with two of the following skills of their choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Natural armor: Lizardfolk have tough, scaly skin. When they aren't wearing armor, their AC is 13 + Dexterity modifier. They can use their natural armor to determine your AC if the armor they wear would leave them with a lower AC. A shield's benefits apply as normal while they use their natural armor.

Hungry jaws: In battle, Lizardfolk can throw themselves into a vicious feeding frenzy. As a bonus action, they can make a special attack with their bite. If the attack hits, it deals its normal damage, and they gain temporary hit points (minimum of 1) equal to their Constitution modifier, and they can't use this trait again until they finish a short or long rest.

Crest display: As a bonus action, Junglecrests can unfurl their frill and emit a threatening hiss. They choose one creature within 30 feet that can see or hear them. That creature must make a Wisdom saving throw (DC = Proficiency Bonus + Charisma modifier) or have disadvantage on attacks against creatures other than the Junglecrest until the end of the creature's turn. They can do this once per short or long rest.


Created by

PharesBueller.

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