Massive, strong, and gentle, Clydesdale Centaurs are built for pulling great weight and standing firm in battle.
Fey: A Centaur's type is fey, rather than humanoid.
Charge: If Centaurs move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, they can immediately follow that attack with a bonus action, making one attack against the target with their hooves.
Heavy hooves: Clydesdale Centaurs' hooves are natural melee weapons, which they can use to make unarmed strikes. If the Clydesdale Centaur hits with them, they deal bludgeoning damage equal to 1d6 + Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Equine build: Centaurs count as one size larger when determining their carrying capacity and the weight they can push or drag. In addition, any climb that requires hands and feet is especially difficult for them because of their equine legs. When they make such a climb, each foot of movement costs them 4 extra feet, instead of the normal 1 extra foot.
Survivor: Centaurs have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.
Immovable: Clydesdale Centaurs have advantage on saving throws and ability checks made to resist being moved, shoved, or knocked prone.