Cragspite are ROUS that resemble lemmings.
Darkvision: Accustomed to burrows and dim tunnels, ROUS can see in dim light within 60 feet of themselves as if it were bright light, and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray.
Nimble escape: ROUS can take the Disengage or Hide action as a bonus action on each of their turns.
Rodent resilience: ROUS have advantage on saving throws against being frightened.
Herd mentality: Cragspite can move through the space of an ally as difficult terrain and gain +1 AC when adjacent to at least two allies.
Enduring march: Cragspite can travel twice as long without suffering exhaustion from a forced march.