Captain Fionnghus
Level 2 (0/900 XP for level-up)
Background Military Officer
Size Medium
Species Human
Fighter
Level 2
Hit dice 2/2
1d10+3

STR 16
+3
STR save: +5
DEX 14
+2
DEX save: +2
CON 17
+3
CON save: +5
INT 9
-1
INT save: -1
WIS 12
+1
WIS save: +1
CHA 16
+3
CHA save: +3

Initiative (DEX)
+2
Speed
30
Passive Perception
13
Heroic Inspiration
Armor Class (AC)
17
Chain Mail
Hit Points
21 / 21
Death Saves
Succeeded
Failed
Exhaustion


Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Greatsword +5 STR 2d6+3 Slashing
  Properties: Heavy, Two-Handed, Graze Graze
Scimitar +5 STR 1d6+3 Slashing
  Properties: Finesse, Light, Nick Nick
Trident +5 STR 1d8+3 Piercing
  Properties: Thrown, Versatile (1d10), Topple Topple
Armor ( AC Mod: +1 )
W T  Armor AC D Properties
Chain Mail 16 Disadvantage
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
+3 Deception CHA
+1 History INT
+3 Insight WIS
+5 Intimidation CHA
-1 Investigation INT
+1 Medicine WIS
-1 Nature INT
+3 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0
Treasure and Equipment
Proficiencies, Languages, and Talents

Armor: Heavy Armor, Light Armor, Medium Armor, Shields


Weapons: Martial Weapons, Simple Weapons


Tools: Cartographer's Tools


Languages: Common, Dwarvish, Giant, Orc




Features & Traits
Fighter Features

Core Fighter Traits

(PHB-2024, pg. 91)


Athletics


Insight


Fighting Style

(PHB-2024, pg. 91)


You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.


Defense: While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.


Second Wind

PHB-2024, pg. 91


As a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain 1d10+2 HP.


You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.


Second Wind: 1 Bonus Action


Uses: 2/Long Rest


Weapon Mastery

PHB-2024, pg. 91


Trident (Topple)


Topple. If you hit a creature with a Trident, you can force it to make a Con. saving throw (DC 8 + 2 + the ability modifier used to make the attack). On a failed save, the creature has the Prone condition.


Greatsword (Graze)


Graze. If your attack roll with a Greatsword misses a creature, you can deal damage to it equal to the ability modifier used to make the attack. This damage is the same type dealt by the Greatsword, and can only be increased by increasing the ability modifier.


Scimitar (Nick)


Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. This extra attack can only be made once per turn.


Topple (Trident): 1 Action


Graze (Greatsword): 1 Action


Nick (Scimitar): 1 Action


Action SurgeAction Surge uses

PHB-2024, pg. 91


On your turn you can take one additional action, except the Magic action.


You can use this feature 1 time(s) until you finish a Short or Long Rest.


Action Surge: Special


1/Short Rest


Tactical Mind

PHB-2024, pg. 91


When you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.


Tactical Mind: Special: You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.


Species Traits

Creature Type

PHB-2024, pg. 194


You're a Humanoid.


Size

PHB-2024, pg. 194


Your Size is Medium or Small, chosen when you select this species.


Medium


Speed

PHB-2024, pg. 194


Your Speed is 30 ft.


Resourceful

PHB-2024, pg. 194


You gain Heroic Inspiration whenever you finish a Long Rest.


Skillful

PHB-2024, pg. 193


You gain proficiency in one skill of your choice.


Perception


Versatile

PHB-2024, pg. 194


You gain an Origin feat of your choice.


Lords’ Alliance Agent


Origin Feat


You gain the following benefits.


Inspiring Strike. Once per turn when you score a Critical Hit against a creature, you can choose an ally within 30 feet of yourself who can see or hear you and who lacks Heroic Inspiration. That ally gains Heroic Inspiration.


Reassert Honor. When an enemy you can see deals damage to an ally of yours that is within 5 feet of you, you have Advantage on your next attack roll against that enemy before the end of your next turn.


Ability Score Increases

PHB-2024


When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.


Increase three scores (+1 / +1 / +1)


Increase three different scores by 1.


Constitution Score


Constitution Score


Charisma Score


Feats

Defense

PHB-2024, pg. 209


From Fighter


You gain +1 to AC when wearing Light, Medium, or Heavy armor.


Lords’ Alliance Agent


FRHoF, pg. 38


From Human


You gain the following benefits.


Inspiring Strike. Once per turn when you score a Critical Hit against a creature, you can choose an ally within 30 ft of yourself who can see or hear you and who lacks Heroic Inspiration. That ally gains Heroic Inspiration.


Reassert Honor. When an enemy you can see deals damage to an ally of yours that is within 5 ft of you, you have Advantage on your next attack roll against that enemy before the end of your next turn.





™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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