| Level | 2 (0/900 XP for level-up) |
| Background | Military Officer |
| Size | Medium |
| Species | Human |
| Level | 2 |
| Hit dice | 2/2 |
| 1d10+3 | |
| W | Pr | Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|---|---|---|---|---|---|
| Greatsword | +5 | STR | 2d6+3 | Slashing | ||
| Properties: Heavy, Two-Handed, Graze | Graze | |||||
| Scimitar | +5 | STR | 1d6+3 | Slashing | ||
| Properties: Finesse, Light, Nick | Nick | |||||
| Trident | +5 | STR | 1d8+3 | Piercing | ||
| Properties: Thrown, Versatile (1d10), Topple | Topple | |||||
| W | T | Armor | AC | D | Properties |
|---|---|---|---|---|---|
| Chain Mail | 16 | Disadvantage |
| P/E | Bonus | Skill | Abi |
|---|---|---|---|
| +2 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +5 | Athletics | STR | |
| +3 | Deception | CHA | |
| +1 | History | INT | |
| +3 | Insight | WIS | |
| +5 | Intimidation | CHA | |
| -1 | Investigation | INT | |
| +1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +3 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +1 | Survival | WIS |
+4
Expertise Bonus |
+2
Proficiency Bonus |
Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: Cartographer's Tools
Languages: Common, Dwarvish, Giant, Orc
(PHB-2024, pg. 91)
Athletics
Insight
(PHB-2024, pg. 91)
You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Defense: While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
PHB-2024, pg. 91
As a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain 1d10+2 HP.
You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.
Second Wind: 1 Bonus Action
Uses: 2/Long Rest
PHB-2024, pg. 91
Trident (Topple)
Topple. If you hit a creature with a Trident, you can force it to make a Con. saving throw (DC 8 + 2 + the ability modifier used to make the attack). On a failed save, the creature has the Prone condition.
Greatsword (Graze)
Graze. If your attack roll with a Greatsword misses a creature, you can deal damage to it equal to the ability modifier used to make the attack. This damage is the same type dealt by the Greatsword, and can only be increased by increasing the ability modifier.
Scimitar (Nick)
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. This extra attack can only be made once per turn.
Topple (Trident): 1 Action
Graze (Greatsword): 1 Action
Nick (Scimitar): 1 Action
PHB-2024, pg. 91
On your turn you can take one additional action, except the Magic action.
You can use this feature 1 time(s) until you finish a Short or Long Rest.
Action Surge: Special
1/Short Rest
PHB-2024, pg. 91
When you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.
Tactical Mind: Special: You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.
PHB-2024, pg. 194
You're a Humanoid.
PHB-2024, pg. 194
Your Size is Medium or Small, chosen when you select this species.
Medium
PHB-2024, pg. 194
Your Speed is 30 ft.
PHB-2024, pg. 194
You gain Heroic Inspiration whenever you finish a Long Rest.
PHB-2024, pg. 193
You gain proficiency in one skill of your choice.
Perception
PHB-2024, pg. 194
You gain an Origin feat of your choice.
Lords’ Alliance Agent
Origin Feat
You gain the following benefits.
Inspiring Strike. Once per turn when you score a Critical Hit against a creature, you can choose an ally within 30 feet of yourself who can see or hear you and who lacks Heroic Inspiration. That ally gains Heroic Inspiration.
Reassert Honor. When an enemy you can see deals damage to an ally of yours that is within 5 feet of you, you have Advantage on your next attack roll against that enemy before the end of your next turn.
PHB-2024
When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.
Increase three scores (+1 / +1 / +1)
Increase three different scores by 1.
Constitution Score
Constitution Score
Charisma Score
PHB-2024, pg. 209
From Fighter
You gain +1 to AC when wearing Light, Medium, or Heavy armor.
Lords’ Alliance Agent
FRHoF, pg. 38
From Human
You gain the following benefits.
Inspiring Strike. Once per turn when you score a Critical Hit against a creature, you can choose an ally within 30 ft of yourself who can see or hear you and who lacks Heroic Inspiration. That ally gains Heroic Inspiration.
Reassert Honor. When an enemy you can see deals damage to an ally of yours that is within 5 ft of you, you have Advantage on your next attack roll against that enemy before the end of your next turn.