Monster Manual 2024
| MOD | SAVE | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +9 |
| MOD | SAVE | ||
| INT | 17 | +3 | +3 |
| WIS | 15 | +2 | +7 |
| CHA | 17 | +3 | +3 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the beholder fails a saving throw, it can choose to succeed instead.
Multiattack. The beholder uses Eye Rays three times. Bite. Melee Attack Roll: 1d20+8 , reach 5 ft. Hit: 3d6+3 Piercing damage. Eye Rays. The beholder randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d10 ; reroll if the beholder has already used that ray during this turn):
Antimagic Cone. The beholder’s central eye emits an antimagic wave in a 150-foot Cone. Until the start of the beholder’s next turn, that area acts as an Antimagic Field spell, and that area works against the beholder’s own Eye Rays.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the beholder can expend a use to take one of the following actions. The beholder regains all expended uses at the start of each of its turns. Chomp. The beholder makes two Bite attacks. Glare. The beholder uses Eye Rays.