WEAPON VARIES WEAPON (SPEAR) RELIC (EVOLVING)
REQUIRES ATTUNEMENT
BASE WEAPON STATISTICS (ALL STATES)
MARTIAL MELEE WEAPON
DAMAGE: 1D6 PIERCING
VERSATILE: 1D8
PROPERTIES: THROWN (20/60) VERSATILE
MASTERY: SAP
RANGE: 5 FT. (OR THROWN 20/60)
WEIGHT: 3 LB.
RELIC TRAITS (ALL STATES)
COUNTS AS MAGICAL.
EVOLVES: DORMANT → AWAKENED → EXALTED
REQUIRES ATTUNEMENT.
REVERTS TO DORMANT IF UNATTUNED.
DORMANT STATE
UNCOMMON (RELIC)
REQUIRES ATTUNEMENT (STRENGTH OR WISDOM 13+)
MAGIC BONUS: +1 TO ATTACK AND DAMAGE ROLLS.
ROOTED STRIKE
WHILE STANDING IN NATURAL DIFFICULT TERRAIN (PLANTS MUD UNDERGROWTH) YOU DEAL +1 DAMAGE WITH THIS WEAPON.
VERDANT BIND (ONCE PER TURN)
WHEN YOU HIT A CREATURE ITS SPEED IS REDUCED BY 10 FEET UNTIL THE END OF ITS NEXT TURN.
AWAKENED STATE
RARE (RELIC)
REQUIRES ATTUNEMENT
MAGIC BONUS: +1 TO ATTACK AND DAMAGE ROLLS.
LIVING SNARE (ONCE PER TURN)
WHEN YOU HIT A CREATURE YOU MAY FORCE IT TO MAKE A STRENGTH SAVING THROW
(DC = 8 + YOUR PROFICIENCY BONUS + YOUR STRENGTH OR WISDOM MODIFIER).
ON A FAILURE ITS SPEED BECOMES 0 UNTIL THE START OF YOUR NEXT TURN.
ON A SUCCESS ITS SPEED IS REDUCED BY 10 FEET INSTEAD.
EMPOWERED SAP
WHEN YOU USE THE SAP MASTERY PROPERTY THE TARGET ALSO HAS ITS SPEED REDUCED BY 10 FEET UNTIL THE START OF YOUR NEXT TURN.
ROOTED STRIKE
REMAINS ACTIVE.
EXALTED STATE
VERY RARE OR LEGENDARY (DM CHOICE)
REQUIRES ATTUNEMENT (YOU MUST HAVE DEFEATED A LARGE OR LARGER CREATURE IN NATURAL TERRAIN WHILE ATTUNED.)
MAGIC BONUS: +2 TO ATTACK AND DAMAGE ROLLS.
HEARTROOT DOMINION (ONCE PER TURN)
WHEN YOU HIT A CREATURE YOU DEAL AN EXTRA 2D6 PIERCING DAMAGE.
VERDANT SURGE
WHEN A CREATURE FAILS ITS SAVING THROW AGAINST LIVING SNARE YOU GAIN TEMPORARY HIT POINTS EQUAL TO YOUR PROFICIENCY BONUS.
VERDANT GRASP (1/LONG REST)
WHEN YOU HIT A CREATURE YOU MAY CAUSE SPECTRAL ROOTS TO ERUPT IN A 10-FOOT RADIUS CENTERED ON THAT CREATURE.
EACH ENEMY OF YOUR CHOICE IN THE AREA MUST MAKE A STRENGTH SAVING THROW (SAME DC).
ON A FAILURE A CREATURE IS RESTRAINED UNTIL THE START OF YOUR NEXT TURN.
ON A SUCCESS ITS SPEED IS REDUCED TO 0 INSTEAD.
PIERCING
SAP
proficient with martial weapons or Survival skill, legendary : You must have defeated a Large or larger creature in natural terrain while attuned.
Requires Attunement
| Type | Damage | Damage Type | Mastery | Range |
|---|---|---|---|---|
| Martial Melee | 1d6 (versatile 1d8) | Piercing / None | Sap | Melee 5 ft. or Thrown 20/60 ft. |