ARMOR VARIES ARMOR (SCALE MAIL) RELIC (DORMANT → AWAKENED → EXALTED) REQUIRES ATTUNEMENT
ARMOR TYPE: MEDIUM (SCALE-LIKE LIVING BARK)
BASE AC: 14 + DEX MODIFIER (MAX 2)
STRENGTH REQUIREMENT: NONE
STEALTH: NO DISADVANTAGE
WEIGHT: 40 LB.
WHILE WEARING THIS ARMOR IT COUNTS AS MAGICAL.
THE ARMOR EVOLVES THROUGH DORMANT AWAKENED AND EXALTED STATES AT THE DM’S DISCRETION.
DORMANT STATE
RARITY: UNCOMMON
REQUIRES ATTUNEMENT
BARKHIDE
YOU GAIN A +1 BONUS TO AC WHILE WEARING THIS ARMOR.
(TOTAL AC: 15 + DEX MAX 2)
ROOTED STANCE
WHILE YOU ARE STANDING ON NATURAL GROUND (SOIL STONE OR VEGETATION) YOU HAVE ADVANTAGE ON SAVING THROWS MADE TO RESIST BEING KNOCKED PRONE OR MOVED AGAINST YOUR WILL.
AWAKENED STATE
RARITY: RARE
REQUIRES ATTUNEMENT (MUST FINISH A LONG REST IN NATURAL VEGETATION WHILE WEARING THE ARMOR)
THE ARMOR GAINS THE FOLLOWING PROPERTIES:
VERDANT RENEWAL
AT THE START OF YOUR TURN IF YOU HAVE AT LEAST 1 HIT POINT AND ARE STANDING IN NATURAL VEGETATION YOU REGAIN HIT POINTS EQUAL TO YOUR PROFICIENCY BONUS.
THIS HEALING FUNCTIONS A NUMBER OF ROUNDS PER LONG REST EQUAL TO YOUR PROFICIENCY BONUS.
TERRAIN MASTERY
YOU IGNORE NON-MAGICAL DIFFICULT TERRAIN CAUSED BY PLANTS.
EXALTED STATE
RARITY: VERY RARE (LEGENDARY IN HIGH-MAGIC CAMPAIGNS)
REQUIRES ATTUNEMENT
THE ARMOR GAINS THE FOLLOWING PROPERTIES:
LIVING BULWARK
YOU GAIN RESISTANCE TO BLUDGEONING AND PIERCING DAMAGE FROM NON-MAGICAL ATTACKS.
NATURE’S DEFIANCE
WHEN YOU ARE REDUCED TO 0 HIT POINTS BUT NOT KILLED OUTRIGHT YOU CAN DROP TO 1 HIT POINT INSTEAD.
ONCE YOU USE THIS FEATURE YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
ROOTED MASTERY
WHILE YOU ARE STANDING ON NATURAL TERRAIN FORCED MOVEMENT AGAINST YOU IS REDUCED BY 10 FEET.
Awakened+ :Must have spent a long rest in natural vegetation while wearing it.
Requires Attunement
| Type | AC | STR Req. | Stealth Dis. |
|---|---|---|---|
| Medium | 14 + Dex (max 2) | No |