Initiation
Drowning simulation in a sealed chamber filled with phosphorescent gas; initiates breathe the “Breath of the Deep.”
Other Locations
Liverpool docks, Edinburgh occult salons, and a small cell in Arkham’s merchant quarter.
Resources
Steam-engine workshops, corrupted church archives, bribed constables.
Tomes/Artifacts/Special
Hydronomicon Fragment, Song of the Sunken Flame, brass diving bell inscribed with non-Euclidean runes.
Security
Moderate; layered secrecy, disguises as worker unions.
Associated Monsters
Deep Ones, Star-Spawn of Cthulhu.
Key Dealings (Legal/Illegal)
Operate shipping front companies; smuggle relics and exotic chemicals from Innsmouth and the South Pacific.
Enemies/Weaknesses
The Order of St. George (Christian occult hunters), sunlight, saltwater sanctification rituals.