Knight
SMALL HUMANOID

Armor Class: 18

Initiative: +0 (10)

Hit Points: 52hp (8d8+16) 8d8+16

Speed: 30 ft

Challenge: 3 (XP 700; PB 2)
    MOD SAVE
STR 16 +3 +3
DEX 11 +0 +0
CON 14 +2 +4
    MOD SAVE
INT 11 +0 +0
WIS 11 +0 +2
CHA 15 +2 +2

Immunities: Frightened

Gear: Greatsword, Heavy Crossbow, Plate Armor

Senses: Passive Perception 10


Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Slashing damage plus 4 ( 1d8 ) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11( 2d10 ) Piercing damage plus 4( 1d8 ) Radiant damage.


Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.


Statblock Type

Monster/NPC

Link/Embed