Monster Manual 2024

Aberrant Cultist
MEDIUM HUMANOID

Doomsayers and Fanatics

Armor Class: 14

Initiative: +7 (17)

Hit Points: 137 ( 25d8+25 )

Speed: 30 ft.

Challenge: 8 (XP 3900; PB +3)
    MOD SAVE
STR 10 +0 +0
DEX 19 +4 +4
CON 12 +1 +1
    MOD SAVE
INT 16 +3 +6
WIS 18 +4 +7
CHA 15 +2 +2

Skills: Arcana +5, Perception +7, Religion +5

Senses: Darkvision 90 ft.; Passive Perception 17

Languages: Common, Deep Speech; telepathy 30 ft.


Actions

Multiattack. The cultist makes two Tentacle Lash attacks. lt can replace any attack with a use of Mind Rot.   Tentacle Lash. Melee Attack Roll: +7, reach 10 ft.
Hit: 7 ( 1d5+4 ) Slashing damage plus 14 ( 4d6 ) Psychic damage.
lf the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.   Mind Rot. Wisdom Saving Throw: DC 15, one creature the cultist can see within 90 feet.
Failure: 27 ( 6d8 ) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn.
Success: Half damage only.   Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Minor lllusion


Reactions

Counterspell (2/Day). The cultist casts Counterspell in response to that spell's trigger, using the same spellll casting ability as Spellcasting.


Created by

Guardaboschi.

Statblock Type

Monster/NPC

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