Iperborea
| MOD | SAVE | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 18 | +4 | +6 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 14 | +2 | +4 |
| WIS | 11 | +0 | +0 |
| CHA | 15 | +2 | +2 |
Unsettling Presence. While the civilian is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Multiattack. The civilian makes one Dagger attack and two Rapier attacks.
Dagger. Melee or Ranged Weapon Attack: 1d20+6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 1d4+4 piercing damage.
Rapier. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 8 1d8+4 piercing damage.
Chill Touch (Cantrip). Ranged Spell Attack: 1d20+6 to hit, range 120 ft., one target. Hit: 9 2d8 necrotic damage, and the target can’t regain hit points until the start of the civilian’s next turn. If the target is undead, it has disadvantage on attack rolls against the civilian until the end of the civilian’s next turn.
Light Footed. The civilian takes the Dash or Disengage action.
Parry. Use a Reaction to add +2 to AC.