| Level | 10 (0/85000 XP for level-up) |
| Background | Aberrant Heir |
| Size | Medium |
| Species | Satyr |
| Subclass | Harbinger |
| Level | 10 |
| Hit dice | 10/10 |
| 1d12+3 | |
| W | Pr | Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|---|---|---|---|---|---|
| Greatsword | +9 | STR | 2d6+4 | |||
| Properties: Two-handed, Heavy | Cleave | |||||
| W | T | Armor | AC | D | Properties |
|---|---|---|---|---|---|
| Plate armor | 18 |
| P/E | Bonus | Skill | Abi |
|---|---|---|---|
| +1 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +8 | Athletics | STR | |
| +1 | Deception | CHA | |
| -1 | History | INT | |
| +1 | Insight | WIS | |
| +9 | Intimidation | CHA | |
| -1 | Investigation | INT | |
| +1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +1 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +1 | Survival | WIS |
+8
Expertise Bonus |
+4
Proficiency Bonus |