Raum
Level 10 (0/85000 XP for level-up)
Background Aberrant Heir
Size Medium
Species Satyr
Abyssal Juggernaut
Subclass Harbinger
Level 10
Hit dice 10/10
1d12+3

STR 18
+4
STR save: +12
DEX 13
+1
DEX save: +2
CON 16
+3
CON save: +11
INT 8
-1
INT save: -2
WIS 12
+1
WIS save: +2
CHA 12
+1
CHA save: +2

Initiative (DEX)
+1
Speed
35ft
Passive Perception
11
Heroic Inspiration
Armor Class (AC)
18
Plate armor
Hit Points
87 / 87
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+7
Ability
CON
Abi Mod
+3
Save DC
15
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Greatsword +9 STR 2d6+4
  Properties: Two-handed, Heavy Cleave
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Plate armor 18
Skills
P/E Bonus Skill Abi
+1 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+8 Athletics STR
+1 Deception CHA
-1 History INT
+1 Insight WIS
+9 Intimidation CHA
-1 Investigation INT
+1 Medicine WIS
-1 Nature INT
+1 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS

+8 Expertise Bonus
+4 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
True Strike
+7
Action Self Instantaneous Radiant S, M
 Notes:   Uses Weapon Damage
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 150, Platinum: 0
Treasure and Equipment
Explorer's Pack, Simple Clothes,
Proficiencies, Languages, and Talents
Greatswords, Greataxes, Heavy Firearms

Disguise Kit

Heavy Armor

Common, Abyssal
Features & Traits
Abyssal Body, Hellfire Weapon, Ram, Magic Resistance, Mirthful Leaps, Reveler, Aberrant Fortitude, Aberrant Magic, Aberrant Surge, Death Defiance,
Backstory
Once Raum was a vassal to the court of the Seelie fey Queen, he served for many years helping on the front of Androlynne fighting to keep the Eladrin children safe from the clutches of Pale Night. After a Century of fighting he was captured, torched and exposed to the chaotic energy of the abyss corrupting his form. Returning to the battle field to fight former comrades under the command of Baphomet he slaughtered many of his battalions. Siphoning the life from all who he killed he be came an unstoppable force on the battlefield. Finally after untold years a Solar was called forth to dispatch him and keep him from overrunning the fortified line at Pascorel. Instead of killing Raum the solar broke the hold Baphomet had upon him once his mind was freed he fled back to the Fey wilds to seek redemption. The Court of Seelie fey however would not tolerate his presence among them thus he was sent out onto the material plane seeking revenge on the Demon Lord who held him captive.
Allies & Organizations
The Abyssal Renegades
Adventuring Motivation
Seeking redemption though action he looks for any demons to lay waste to them helping any who are accosted by them.

He also roams the realm looking for a way to reverse his Abyssal form to fey he once was


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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