TCE
Aberrant Spirit CR: N/A
Medium aberration, unaligned
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40 + 10 for each spell level above 4th
Speed:
30 ft
, fly: 30 ft
, can hover
Senses: - Darkvision 60 ft.
- Passive Perception 10
Languages: Deep Speech, Understands the languages the summoner speaks
Challenge Rating: N/A
Proficiency Bonus: Equals the bonus of the summoner
Regeneration (Slaad Only)
The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.
Whispering Aura (Star Spawn Only)
At the start of each of the aberration’s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.
Hover (Beholderkin Only)
Actions
Multiattack
The aberration makes a number of attacks equal to half this spell’s level (rounded down).
Claws (Slaad Only)
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.
Eye Ray (Beholderkin Only)
Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage.
Psychic Slam (Star Spawn Only)
Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage