Medium Aassimar The Tigers Eye , Neutral Good
Miroar enjoys hunting down evil, so much so that he has dedicated his entire life. Vampires, undead, lycanthropes, demons, and just evil individuals, all of them he enjoys driving his sword through. He is tall and has brown hair, his most distinct feature is his eyes, one green, the other orange. He wields a jagged long sword of wounding and a +3 longbow, He wears +3 studded leather. He has a ring of mind shielding, and a potion of fire breath as well as a cloak of the mounterbark. He also has 3 vials of holy water.
Good living on forever
His pride
Prideful, arrogant, over confident
Wisdom. DC 15, +7, 1st: 4, 2nd: 3, 3rd: 3 4th: 3, 5th: 2 Spells: protection from evil and good, Ensnaring Strike, Snare, Hunters Mark. zone of truth, Spike Growth, Pass withouth trace, magic circle, Lightning Arrow, water breathing, banishment, Guardian of Nature, locate creature,hold monster, conjure volley, steel wind strike
Can spend 1 minute to make natural camouflage from his environment to give him +10 to stealth checks to hide. Primeval awareness (check ranger) Can use the hide action as a bonus action, Not being able to see something doesnt impose disadvantage. Hunters sense (check monster slayer ranger) slayers prey, supernatural defense, magic users nemesis
Radiant Consumption: For 1 minute or until he ends it as a bonus action he sheds bright light 10ft, and dim light 10ft after that. At the end of each of his turns him and each creature within 10ft. of him takes 10 radiant damage Once per turn when he deals damage to a creature with an attack or spell he can deal an extra 20 radiant damage. He can only use this once before a long rest. Multiattack: Either Makes two attacks with his bow or 3 with his his sword or a combination of both. Bow: +14 to hit 150ft/300ft, 3d8+8 piercing damage on hit, Sword: +9 to hit 5ft, 3d8/3d10+3 slashingif used with both hands, damage take from this weapon can only be recovered through a short or long rest. Once per turn when you hit a creature with this sword you can wound it. A wounded creature takes 1d4 necrotic damage per wound at the start of each of its turns
slayers counter
Miroar has 3 legendary actions, he can use them at the end of any creatures turn at any time. 1/ Reposistion: Miroar can move up to his speed 1/ Snipe: Miroar can make one attack with his bow 3/ Decimate: Miroar makes one melee weapon attack. If it hits the creature must make a dexterity saving throw (DC 16) or drop everything in their hands. If that hits he can then make another melee weapon attack. If this one hits they must make a strength saving throw (DC 16) or be knocked prone. If that hits he can then make a final attack, if this final attack hits he can maim them. Roll on the lingering injuries table (pg. 272 dmg) and he inflicts it upon his victim