| Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt. | |
| Perception | +8; darkvision |
| Languages | Common, Draconic |
| Skills | Acrobatics +7, Crafting +3 (+5 traps), Nature +6, Stealth +7, Survival +6 |
STR +0 , DEX +4 , CON +1 , INT +0 , WIS +3 , CHA +1 | |
| Items | crossbow (20 bolts), leather armor, shortsword, snare kit |
| AC | 18 |
| Saving Throws | Fort +5, Ref +9, Will +6 |
| HP | 16 |
| Speed | 25 feet |
| Melee | 1 action shortsword +9 (agile, finesse, versatile S), Damage 1d6 piercing |
| Ranged | 1 action crossbow +9 (range increment 120 feet, reload 1), Damage 1d8 piercing |
| Special Abilities | Hurried Retreat 1 action Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack The kobold scout deals an extra 1d6 precision damage to flat-footed creatures. |
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