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Ruin Robber in Pathfinder 2e

Ruin Robber - Criminal 1
BLUE, BLACKMEDIUMHUMANOID

Many cultures have been lost to time; only leaving behind the ruins of their settlements. Sometimes their treasuries and artifacts are also left behind intact. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.   Recall Knowledge - Humanoid (Society): DC 15   Unspecific Lore: DC 13   Specific Lore: DC 10
Perception +5
Languages Common
Skills Acrobatics +5 , Crafting +6 , Deception +2 , History Lore +6 , Thievery +5 , Underworld Lore +6

STR +1 , DEX +2 , CON +2 , INT +3 , WIS +2 , CHA -1

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +7, Ref +7, Will +5
HP18
Speed 25 ft
Melee Shovel +6 +1 -4 Agile, Trip Bludgeoning
Ranged Alchemical Bombs +7 +2 -3 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.
Special Abilities Cat Fall

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