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Charlatan in Pathfinder 2e

Charlatan - Criminal 3
NEUTRAL EVILMEDIUMHUMANOIDHUMAN

Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or figuratively), distracting marks to pick their pockets, or faking mediumship are classic grifts.
Perception Trained
Languages Common
Skills Acrobatics Trained , Deception Trained , Diplomacy Trained , Occultism Trained , Performance Expert , Society Trained , Stealth Trained Thievery Trained , Underworld Lore Expert

DEX +3 , INT +2 , WIS +1 , CHA +4

Items Items lute, disguise kit, sap, shortsword, thieves' tools
AC 18
Saving Throws Fort +5, Ref +8, Will +10
HP40
Speed 25 ft
Melee
  • shortsword Expert +6 / +2 , agile, versatile Slashing Piercing
  • Sap Expert +3 / -1 , agile, Nonlethal Blugeoning
Special Abilities
  • Versatile Performance The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate.
  • Sneak Attack The charlatan deals an extra precision damage to flat-footed creatures.
   
Spells
  • Occult Spontaneous Spells DC 20, attack Trained ; 2nd charm, illusory disguise, invisibility (2 slots 1st illusory disguise, magic aura, unseen servant, ventriloquism (3 slots Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitation
  • Bard Composition Spells DC 19, 1 Focus Point; 1st counter-performance; Cantrips (1st) inspire courage

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