| Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation. | |
| Perception | Expert |
| Languages | Common, (possibly other depending on situation) |
| Skills | Diplomacy Expert , Medicine Expert , Religion Expeert , Society Trained , Survival Trained |
STR +3 , DEX +3 , CON +1 , INT +0 , WIS +4 , CHA +2 | |
| Items | Religious symbol of Marapha, +1 dagger |
| AC | 21 |
| Saving Throws | Fort +11, Ref +11, Will +14 |
| HP | 80 |
| Speed | 25 feet |
| Melee | Dagger: Expert / +9 / +5 (agile, magical, versatile S) | Damage: piercing
|
| Ranged | Crossbow : Expert / +7 / +2 (agile, magical, thrown 10 feet, versatile S) | Damage Piercing
|
| Special Abilities |
|
| Spells | Divine Prepared Spells DC 24, attack +16; 3rd circle of protection, heal (x3), searing light (x2 2nd gentle repose, silence, spiritual weapon; 1st disrupting weapons, mindlink, spirit link; Cantrips (3rd) detect magic, disrupt undead, light, read aura, shield Cleric Domain Spells DC 24, 1 Focus Point; 3rd death's call |
| Rituals | Divine Rituals DC 24; 2nd consecrate |
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