| No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder. | |
| Perception | Master |
| Languages | Common, (possibly other depending on situation) |
| Skills | Deception Expert , Diplomacy Trained , Intimidation Expert , Court Lore Master , Society Trained , Stealth Expert , Thievery Trained |
STR +0 , DEX +4 , CON +1 , INT +2 , WIS +4 , CHA +4 | |
| Items | +1 rapier, dagger (4), disguise kit, fine clothes, leather armor, thieves' tools |
| AC | 23 |
| Saving Throws | Fort +11, Ref +17, Will +14 |
| HP | 90 |
| Speed | 25 feet |
| Melee | Rapier: Master / +11 / +6 ( deadly , disarm, finesse, magical) | Damage: piercing
|
| Ranged | Dagger : Expert / +10 / +6 (agile, thrown 10 feet, versatile S)| Damage Piercing |
| Special Abilities |
|
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!