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Cairn Wight in Pathfinder 2e

Cairn Wight - Undead 4 4
UNCOMMONBLACKMEDIUMUNDEADWIGHT

Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time. Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed. As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.   Recall Knowledge - Undead (Religion): DC 21
Perception Expert , Darkvision
Languages Common, Necril
Skills Athletics Expert , Intimidation Expert , Religion Expert , Stealth Expert

STR +4 , DEX +2 , CON +4 , INT +1 , WIS +3 , CHA +3

Items longsword, studded leather armor
AC 20
Saving Throws Fort +12, Ref +10, Will +11
HP67 - Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 ft
Melee longsword +14 +9 / +4 (versatile P), Damage slashing plus drain life claw +14 +10 / +6 (agile), Damage slashing plus drain life  
Special Abilities
  • Final Spite Trigger The cairn wight is reduced to 0 Hit Points; Effect The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.
  • Wight Spawn (divine, necromancy) A living humanoid slain by a cairn wight's weapon or claw strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the cairn wight that killed it. It doesn't have drain life or wight spawn and is clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.
  • Drain Life (divine, necromancy) When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become drained 1. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
Spells
  • Funereal Dirge(auditory, divine, emotion, fear, mental, necromancy) The cairn wight chants a low, haunting melody. Living creatures within 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal Dirge for 1d4 rounds . Critical Success The creature is unaffected SuccessThe creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and takes a –2 status penalty to saving throws against drain life.
  • Cairn Wight Dirges
    Unlike a typical wight, cairn wights have an unusual affinity for music. The lyrics of their dirges often contain a valuable bit of knowledge or long-lost lore, possibly the greatest treasure a cairn wight guards. There are even brave souls who seek out the creatures to listen to their songs in hopes of finding profit from the dry, rasping words.

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