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Bloodsiphon in Pathfinder 2e

Bloodsiphon - Creature 4
UNIQUEBLACK, GREENMEDIUMUNDEAD

One of Vaidun’s last creations remains here, a horrific undead guardian created from a giant leech. Vaidun called the creature the “Bloodsiphon” and was amused at how the thing shriveled up yet remained mobile and violent if denied the blood it craved but no longer required to sustain its life. The bloodsiphon appears to be a giant log of desiccated flesh until anyone disturbs it or approaches within 10 feet, at which point it lurches forth and attacks. It pursues foes throughout this level of Apprentice Island.
Pathfinder #163: Ruins of Gauntlight pg. 23
Perception +10 , tremorsense 30 feet
Languages Aklo (cannot speak any language)
Skills Athletics +12

STR +4 , DEX +1 , CON +3 , INT -2 , WIS +3 , CHA -2

AC 19
Saving Throws Fort +11, Ref +7, Will +11
HP80 - Immunities Immunities death effects, disease, paralyzed, poison, unconscious - Weaknesses slashing 5
Speed 10 feet, swim 20 feet
Melee Mouth +14 +9 / +4 Damage Piercing plus grab
Ranged Spittle +11 +6 / +1 (range increment 30 feet) Damage Negative
Special Abilities negative healing
Death Burst (aura, necromancy, occult) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20‑foot area. Creatures in range must attempt a DC 21 Reflex save. Critical Success The creature is unaffected. Success The creature takes negative damage . Failure The creature takes negative damage . Critical Failure The creature takes negative damage and is enfeebled 2 for 1 hour.
Blood Drain Requirements The bloodsiphon has a creature grabbed or restrained; Effect The bloodsiphon drains blood from the creature it has grabbed. This deals damage and the bloodsiphon grows temporarily moist and slimy as it regains 8 Hit Points, gaining any excess as temporary Hit Points that last for 1 minute. A creature that has its blood drained by the bloodsiphon is drained 1 until it receives any type of healing.
 

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