The next few days passed in a surprising lull—no alarms, no monsters crashing through walls, no twisted candy horrors lurking in shadows. Just time. Quiet, precious time.
Carys settled in with ease, her naturally gentle energy blending into the rhythm of the base. She folded clothes on the new makeshift washing line, swept out corners of dust that had gone unnoticed, and helped sort rations with a kind of earnestness that made even the smallest tasks feel important. When she wasn’t working, she sat with Celeste, the two of them talking about the past—art classes, classmates, memories soaked in paint and ink and late nights.
Celeste found herself enjoying those moments. Maybe too much. There was something there—a warmth when Carys smiled at her, a flutter when their hands brushed reaching for the same cup. She didn’t know what it meant, or what to do with it. Only that it lingered longer than it should have.
Arcade busied himself with daily trips to the overgrown library, collecting both books and salvage. With C.H.I.P.’s help—though “help” was perhaps too generous a word—he was slowly building a server room of his own. Stacks of humming machines, blinking lights, patched-together memory banks, and preserved knowledge began to fill one corner of the base.
Their relationship was not quite friendship. At least, not the warm, easy kind. C.H.I.P. criticized every shortcut, every sloppy weld, every half-formed idea Arcade tried to rush through. He called out weak logic, bad coding, unstable circuitry, and once described Arcade’s cable management as “a crime scene committed by a ferret with ambition.”
Arcade gave as good as he got.
He called C.H.I.P. a glorified kettle, a tin-plated backseat mechanic, and “a pocket-sized health hazard with opinions.” C.H.I.P. seemed to like that. If anything, the little robot became more smug, more persistent, and somehow more invested in Arcade’s work.
And Arcade, much to his own irritation, got better.
He double-checked his code. Reinforced his joins. Tested systems twice instead of once. Not because C.H.I.P. told him to, obviously. That would be ridiculous.
But because C.H.I.P. was usually right.
Which was deeply annoying.
Pitch, never one to sit still long, trained often with Bracer—target practice, endurance drills, strange betting games that always ended with someone eating something spicy or regretful. Ray, who once barely acknowledged him, began talking to him more, their rapport blooming from mutual respect and the occasional sarcastic jab.
Skye, too, was growing. He spent hours tinkering with his card launcher, brainstorming new creature designs, asking anyone who’d listen for feedback. His quiet confidence was blooming into something bolder, each sketch becoming sharper, more daring.
Lumina, like a shadow of sunlight, followed her older sister wherever she could. She mimicked Celeste’s stances, her combat drills, even the way she folded her arms. Though she rarely spoke, she watched everything—soaking up the world with wide, determined eyes.
The base itself began to transform. What was once a hidden bunker slowly began to resemble a real home. Someone (likely Skye, though no one confessed) constructed a garage from slabs of gingerbread, reinforced with steel and candy-cane struts. A small moat appeared around the perimeter—a clever water system to deter sugar rushers. It shimmered under the light, fed by a trickling artificial stream Arcade had somehow rigged through ancient pipes.
Inside, a sense of community began to grow stronger. Training spaces were upgraded. Dorm rooms got patchwork personal touches—posters, books, homemade lights. Even the tech lab buzzed with more than just wires and math.
It was strange. Beautiful. A kind of patchwork wonderland that defied logic and survival odds. But it worked.
At night, the base glowed.
Laughter echoed through its walls. The clink of mugs, the scent of baked dough, the low hum of monitors filled the silence. Even in a world crawling with candy-coated nightmares, they had carved out something soft. Something theirs.
And it did not stay theirs for long.
It had started with Bracer.
Practical as ever, he had looked at their dwindling supplies, the number of frightened survivors drifting through the ruins, and the growing stretch of territory around the Egg Tree that they were already defending, and come to the obvious conclusion before anyone else did.
If people wanted help, then help could be traded.
So word began to spread.
If a caravan needed escorting through sugar-rusher territory, they could come to the Egg Tree. If a family had a home or cellar overrun with zombies, the group would clear it. If a trader wanted a road opened, or a nest of candy horrors cut down before they reached the outskirts, Bracer would hear them out, name a price, and send the team if it was worth the risk.
Food. Medical supplies. Scrap metal. Armour. Blankets. Fuel. Tools. Ammunition. Anything useful.
Nothing came easy anymore, so they earned what they needed the hard way.
And because they kept winning, because the roads around the Egg Tree slowly became safer than the rest of ruined Clawdiff, people began to linger.
At first it was only for a night or two—survivors bedding down close to the roots where the wards were strongest, huddled in blankets and old coats, cooking thin soup over little portable stoves. Then more came. A few patched tents appeared beneath the branches. Then more. Someone strung lanterns between roots. Someone else set up a firepit ringed with broken bricks. A pair of traders dragged over a cart and turned it into a makeshift stall, offering canned food, scavenged batteries, old charms, and bits of protective gear in exchange for salvage or favours.
The space around the Egg Tree began to feel less like a hideout and more like the beginning of something.
Not a city. Not yet.
But maybe a camp. Maybe a refuge.
Celeste tried to greet as many people as she could. A shy hello here, a smile there, a soft word to frightened children peeking from behind their parents’ legs. Sometimes she helped hand out bread. Sometimes she simply stood where people could see her, haloed by the warm light of the tree, and let them realize that the strange blonde hybrid with the swords was real—and that she was trying.
That mattered more than she knew.
It also meant they were noticed.
Council drones began to circle more often overhead, hovering just long enough to scan the camp before drifting off into the smog-choked sky. Sometimes they returned in pairs. Their red optics blinked through the dark like watchful eyes, cataloguing tents, supply carts, movement patterns. Arcade swore at them every time he spotted one and started rigging signal fuzzers out of spite.
With more people gathering, more jobs coming in, and more eyes turning toward the Egg Tree, the group eventually ran into a problem they had somehow managed to avoid until now.
They needed a name.
That discussion, naturally, became far more dramatic than necessary.
By the time night fully settled, the base glowed brighter than ever. While outside, survivors sheltered beneath canvas and lanternlight in the shadow of the great tree.
A hand-painted sign was mounted just above the entrance, carved from old junk panels and scorched metal plating. Bold lettering, splashed in deep purples and reds, read:
“Knights of Clawdiff.”
Skye had been the one to say it first—quietly, almost like he wasn’t sure anyone would care.
But they had.
And once spoken aloud, it fit too well to ignore.
Underneath, the logo—a stylized sword wrapped around a broken crown with wings—had clearly been sketched, debated, and revised more than once. According to Bonbon, the final design was the result of a three-hour shouting match between Celeste, Mezzo, and Ray, followed by a two-hour truce over marshmallow tea.
It stuck.
And often, when the base quieted for the night, soft laughter and distant sound effects could be heard echoing from the rec room.
There, more nights than not, Celeste and Mezzo could be found hunched over a cobbled-together console, deep into yet another multiplayer battle. Controllers clicked, trash talk flew, and half-eaten candy snacks littered the floor. They were both relentless—determined to be the last one standing, the one who could finally, undeniably beat the other.
“Ha! Eat plasma, Princess!” Mezzo whooped as his character blasted hers off a neon platform.
Celeste puffed her cheeks, ears flat. “That was pure luck, and you know it!”
“Luck?” He leaned back, smug grin plastered across his face. “That was pure skill, thank you very much. World-class gamer reflexes.”
“World-class cheater, more like,” Celeste shot back, swatting his arm with the controller wire.
He laughed, tail thumping against the floor, before leaning forward again as the next match loaded. “Admit it, you’d be bored out of your mind without me.”
Celeste smirked. “Maybe. Or maybe I’d actually get some peace and quiet.”
They chuckled together, but after a moment, the laughter ebbed into something softer. The flicker of the TV cast both their faces in shades of blue and red.
“You ever think about it?” Mezzo asked suddenly. “Being stuck here. In Clawdiff. Like… what if the barrier never falls? What if it’s just zombies forever?”
Celeste’s paws stilled on the buttons. “All the time,” she admitted quietly. “Sometimes I think… what if we’re not meant to make it out at all? What if this is it?”
Mezzo tilted his head, watching her. “That’s bleak, Princess.”
“I know.” She hugged her knees for a moment, controller resting in her lap. “But then I look around—at all of you—and it doesn’t feel as scary. Even if it’s just Clawdiff, even if it’s just us against the world… it’s not so bad.”
Mezzo blinked, his grin softening into something gentler. He rubbed the back of his neck. “…You’re sweet, y’know that?”
Celeste blushed, fiddling with the wire between her paws. “I—I’m not. I just… mean it.”
“Yeah, well,” Mezzo chuckled, giving her shoulder a playful bump, “if anyone else called being trapped in a zombie city ‘not so bad,’ I’d call them crazy. But you?” He gave her a sideways glance, eyes bright. “Sweet.”
Celeste ducked her head, ears twitching pink, but she didn’t argue.
The next match loaded. And when their shoulders brushed again, neither moved away.
Instead they stayed like that—pressed lightly together, warm through layers of fabric, both pretending the contact was accidental even as neither of them moved to break it.
After a moment, Mezzo held out the snack bowl without looking at her. “Peace offering.”
Celeste peered into it. “There’s only one left.”
“Exactly. I’m making a sacrifice.”
She took the last sweet between two fingers. “You’re very noble.”
“I know. Tell songs of me.”
Celeste smiled and, without fully thinking about it, broke the sweet in half and handed part of it back.
Mezzo looked at it, then at her.
For some reason, that made her blush worse than before.
“There,” she said, trying to sound composed. “Now you’re only half noble.”
He took it slowly, their fingers brushing again. “Dangerous thing to do, Princess.”
“What is?”
“Get me used to sharing with you.”
The words were light. Teasing.
But something under them wasn’t.
Celeste looked at him, and for a second neither of them seemed quite sure what to do with the silence that followed.
Mezzo smiled first—small, crooked, softer than usual.
Then he leaned back against the cushions, exhaling through his nose. “Right. Next round. And no mercy this time.”
Celeste swallowed, then smiled too, grateful for the game starting again before her heart could do anything even sillier.
“Please. You couldn’t beat me now if you tried.”
“Oh, that confidence is disgusting.”
“You created it.”
“Terrible mistake. Won’t happen again.”
Controllers clicked. The match began. Trash talk resumed.
But something had shifted.
The moment was shattered when Ray stomped in, chewing a lollipop stick like a cigar. “Alright, Blondie—time to scout. We need the perimeter secured. You can kick your boyfriend’s ass later.”
Celeste practically levitated, arms flailing, tail puffed. “He’s not my boyfriend!”
Mezzo went red to the tips of his ears, spluttering, “Oi, I object to that too!”—though the blush didn’t exactly help his case.
Ray smirked, satisfied, and jerked her head toward the door. Celeste huffed, but followed her out, still muttering protests.
Back in the game room, Mezzo flopped back against the cushions, ran a hand over his face, and stared at the ceiling with a groan.
Then, after a beat, he smiled to himself like an idiot.


