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Rope","skill_attr_47":"dex","skill_value_47":"","skill_class_48":"1","skill_name_48":"Nature","skill_attr_48":"int","skill_value_48":"23","skill_class_49":"1","skill_name_49":"Nobility","skill_attr_49":"int","skill_value_49":"23","skill_class_50":"1","skill_name_50":"Religion","skill_attr_50":"int","skill_value_50":"25","skill_class_51":"0","skill_name_51":"","skill_attr_51":"str","skill_value_51":"","skill_class_52":"0","skill_name_52":"","skill_attr_52":"str","skill_value_52":"","skill_class_53":"0","skill_name_53":"","skill_attr_53":"str","skill_value_53":"","skill_class_54":"0","skill_name_54":"","skill_attr_54":"str","skill_value_54":"","skill_class_55":"0","skill_name_55":"","skill_attr_55":"str","skill_value_55":"","skill_class_56":"0","skill_name_56":"","skill_attr_56":"str","skill_value_56":"","skill_class_57":"0","skill_name_57":"","skill_attr_57":"str","skill_value_57":"","skill_class_58":"0","skill_name_58":"","skill_attr_58":"str","skill_value_58":"","skill_class_59":"0","skill_name_59":"","skill_attr_59":"str","skill_value_59":"","skill_class_60":"0","skill_name_60":"","skill_attr_60":"str","skill_value_60":"","cp":"","sp":"","gp":"","pp":"","equipment":"Headband of Expanded Mind (+6 to All Mental Attributes)\r\nAmulet of Savage kind (Natural Armor +4, Con +6, Dex +6)\r\nBracers of Armor +7\r\nCloak of Resistance +4\r\nRing of Protection +4, and Mind protection\r\nRing of Regeneration and freedom of Movement\r\nElven Boots of Speed (Boots of Speed + Elven Kind)\r\nStaff of Fire (50 Charges)\r\nRod of Splendor\r\nMirror of Opposition\r\nHandy Haversack\r\nInstant fortress\r\n5 Dust of Sneezing and Choking.\r\nRope, silken 50 ft.\r\nCrowbar\r\nRations (Good) 10 Days\r\n2 Waterskins.\r\n10 Cure Serious Wounds Potions\r\n3 Wands of Cure Light Wounds\r\n\r\nhttps:\/\/www.worldanvil.com\/w\/silencia-generalovertime\/a\/gauntlets-of-hydraulic-power-item","notes":"1\/day Choke on Cinders - One time per day as a standard action, an ash hag can fill the lungs of a single target within 30 feet with thick, ashy cinders. If the target fails a DC 20 Fortitude saving throw, it is staggered for 1d4 rounds while it attempts to cough up the cinders. Once it stops coughing, it must successfully save again at the start of its turn or fall unconscious due to a shortage of air.\r\n\r\nCreatures that do not breathe are immune to this ability.\r\n\r\nThe save DC is Intelligence-based.\r\nin exchange for horrific appearance\r\n[br]\r\n\r\nAshsight - Ashes and Cinders do not provide Concealment against me.\r\n[br]\r\n\r\nBardic Song - A firre has a captivating voice and can use bardic music just as a bard can, inspiring courage, fascinating, inspiring competence, or giving suggestions to those who hear it (see Bardic Music in Chapter 3 of the Player's Handbook). Unlike a bard, however, a firre can sing as often as it likes.\r\n[br]\r\n\r\nEvil Eye - 3x a day, Target must make a DC 20 Fort Save or have a 25% chance of Dying. Even if they pass the save they're Dazed for 3 days. Remove Curse or Dispel Evil removes this effect.\r\n[br]\r\nArchivist Spells:\r\n[br]\r\nLvl. 0: Detect Magic, Amanuensis, Read Magic, Candlelight\r\n[br]\r\nLvl. 1: Doom, Scholar's Touch, Slow Consumption, Bane. Bless\r\n[br]\r\nLvl. 2: Balor Nimbus, Black Karma Curse, Dark Way, Darkbolt\r\n[br]\r\nLvl. 3: Adoration of the Frightful, Awaken Sin, Darkfire, Prayer\r\n[br]\r\nLvl. 4: Evil Glare, Recitation, Yochlol's Blessing, Spiritual Advisor\r\n[br]\r\nLvl. 5: Bewildering Misschance, Bebilith Blessing*, Wall of Magma\r\n[br]\r\n\r\nShadowcaster Mysteries:\r\n[br]\r\nFundamentals 3x\/day: Umbral Hand, Caul of Shadow, Arrow of Dusk x2, Liquid night\r\n[br]\r\nApprentice 2x\/day:\r\n[br]\r\nTier 1: Steel Shadows, Dark Terrain, Voice of Shadow\r\n[br]\r\nTier 2: Black Fire, Congress of Shadow, \r\n[br]\r\nTier 3: Flicker\r\n[br]\r\nInitiate: 1x\/day:\r\n[br]\r\nTier 1: Warp Spell [Favored], Shadow Evocation, Bolster, Shadow Vision\r\n[br]\r\nTier 2: Echo Spell, Curtain of Shadow\r\n[br]\r\nTier 3: Flood of Shadow, \r\n[br]\r\nhttps:\/\/srd.dndtools.org\/srd\/magic\/shadowMagic\/mysteries.html","proficiencies":"","features":"[b]Dreamtelling[\/b] - https:\/\/dndtools.org\/feats\/heroes-of-horror--70\/dreamtelling--759\/ [br]\r\n[b]Aftersight[\/b] - As a full-round action, you can attempt to invoke a vision of the past tied to the local area in which you are standing. You must make a Wisdom check (DC 10) to invoke a vision, and you can make no more than three attempts in a single day. A successful vision serves to augment historical knowledge, providing a +4 bonus on all Knowledge (history) and bardic knowledge checks for the next minute. This feat does not grant bardic knowledge if it is not already possessed.[br]\r\n[b]Archivist of nature[\/b] You can use your dark knowledge on giants and fey. You use Knowledge (nature) for dark knowledge checks regarding these two creature types.[br]\r\n[b]Toughness[\/b] +3 HP.[br]\r\n[b][\/b]\r\n[b]Arcane Toughness[\/b] You can expend a prepared spell or spell slot as an immediate action when you are reduced to 0 or fewer hit points. You heal a number of points of damage equal to the level of the spell or spell slot used in this manner. You cannot use this ability to negate effects that disable you without causing hit point damage, such as a medusa's ability to turn you to stone. Even if this healing does not bring you above negative hit points, it still stabilizes you. Using a 0-level spell with this feat grants no benefit.[br]\r\n[b]Collector of Stories[\/b] When you attempt a trained Knowledge check to identify a creature or to learn its special powers or vulnerabilities, you gain a +5 competence bonus on the check.[br]\r\n[b]Magic of the Land[\/b] https:\/\/dnd.arkalseif.info\/feats\/races-of-the-wild--84\/magic-of-the-land--1825\/index.html[br]\r\n[b]Scribe scroll (Bonus)[\/b][br]\r\n[b]Favorite Mystery: Warp Spell[\/b][br]\r\n[b]Skill Focus: Knowledge Planes[\/b][br]\r\n[b]Energy Resistance: Fire[\/b][br]\r\n[b]Polyglot[\/b]","spellbook_0":"578860, 582382, ","spellbook_1":"582535, 582553","spellbook_2":"1457756, 1457755","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","spellbook_epic":"","jsondata":"","tags":"Evil, Hag, Eladrin, Firre, Ash Hag, Collective of Pyrus","isShared":"on","templateId":"4744","blockId":"1472220","world":""}