{"name":"Compelled Duel","level":"1st","casting_time":"Bonus action","rangearea":"30 feet","components":"V","duration":"Concentration, up to 1 minute","school":"enchantment","attacksave":"","damageeffect":"","description":"You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.\n\nThe spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.","higherlevel":"","available":"Paladin ","imageid":"","source":"Player's Handbook (2024)"}