{"name":"Conjure Volley","level":"5th","casting_time":"Action","rangearea":"150 feet","components":"V, S, M (a Melee or Ranged weapon worth at least 1 CP)","duration":"Instantaneous","school":"conjuration","attacksave":"","damageeffect":"","description":"You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.","higherlevel":"","available":"Ranger ","imageid":"","source":"Player's Handbook (2024)"}