{"name":"Conjure Woodland Beings","level":"4th","casting_time":"Action","rangearea":"Self (10-foot emanation)","components":"V, S","duration":"Concentration, up to 10 minutes","school":"conjuration","attacksave":"","damageeffect":"","description":"You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.\n\nIn addition, you can take the Disengage action as a Bonus Action for the spell's duration.","higherlevel":"The damage increases by 1d8 for each spell slot level above 4. ","available":"Druid, Ranger ","imageid":"","source":"Player's Handbook (2024)"}