{"name":"Elementalism","level":"Cantrip","casting_time":"Action","rangearea":"30 feet","components":"V, S","duration":"Instantaneous","school":"transmutation","attacksave":"","damageeffect":"","description":"You exert control over the elements, creating one of the following effects within range.\n\n[b][i]Beckon Air.[\/i][\/b] You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.\n\n[b][i]Beckon Earth.[\/i][\/b] You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.\n\n[b][i]Beckon Fire.[\/i][\/b] You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.\n\n[b][i]Beckon Water.[\/i][\/b] You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.\n\n[b][i]Sculpt Element.[\/i][\/b] You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.","higherlevel":"","available":"Druid, Sorcerer, Wizard ","imageid":"","source":"Player's Handbook (2024)"}