{"name":"Hallucinatory Terrain","level":"4th","casting_time":"10 minutes ","rangearea":"300ft ","components":"V, S, M (a mushroom)","duration":"24 hr ","school":"illusion","attacksave":"","damageeffect":"","description":"[p]You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren\u2019t changed.[\/p]\r\n[p]The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to notice the illusion. If the difference isn\u2019t obvious by touch, a creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","higherlevel":"","sptags":"","available":"Bard, Druid, Warlock, Wizard","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17213","blockId":"1569361","world":"b2fea34b-5e4f-4f34-9c84-f31ff73fc29c","folder":"39516"}