{"name":"Clan House Guard","challenge_rating":"5","types":"Humanoid","xp":"2000","size":"Medium","sizer":"NONE","armor_class":"19 (half plate and shield)","hit_points":"100","speed":"30 ft","ini_mod":"","strength":"18","strength_p":"1","dexterity":"18","constitution":"14","constitution_p":"1","intelligence":"12","wisdom":"10","charisma":"10","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Perception +3, Athletics +7","vulnerabilities":"","resistances":"Cold","immunities":"","senses":"","gear":"","treasure":"","languages":"Common","pb":"","description":"A heavily armored warrior in furs with a shield. Has a scattershot, battleaxe and multi snaplock pistol.","traits":"[b][i]Snowborn.[\/i][\/b] Has resistance to Cold and doesn't get movement penalties in snow. When in snowy terrain has Advantage on Hide checks.\r\n[br]\r\n[br][b][i]Witchhunter initiate.[\/i][\/b] Has Advantage against Magical Saving Throws. When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.","actions":"[b][i]Multi Attack.[\/i][\/b] Make two attacks from below:\r\n[br][b][i]Scattershot.[\/i][\/b] 15 ft. cone, Dexterity Saving Throw DC14\r\n[br]On hit, choose a shot from below:\r\n[ul]\r\n  [li][b][i]Pellets.[\/i][\/b] [roll:1d8+3] Piercing damage, if failed the Save by 4 or lower then add another [roll:1d8+3][\/li]\r\n  [li][b][i]Peppershot.[\/i][\/b] the creatures get the Blinded condition until the start of your next turn.[\/li]\r\n[\/ul]\r\n[br][b][i]Pistol - Single Shot.[\/i][\/b] [roll:1d20+7] on hit, [roll:1d10+4] bludgeon or piercing damage. On critical hit [roll:2d12+4] bludgeon or piercing damage.\r\n[br][b][i]Take Aim.[\/i][\/b] End your turn and focus on aiming your weapon on an enemy. At the start of your next turn [roll:1d20+14] on hit, [roll:1d8+4] bludgeon or piercing damage. On critical hit [roll:2d12+4] bludgeon or piercing damage.\r\n[br][b][i]Multi Shot.[\/i][\/b] [roll:1d20+7], second shot [roll:1d20+2],  third shot [roll:1d20-2],  fourth shot [roll:1d20-7], on hit, [roll:1d10+4] bludgeon or piercing damage. On critical hit [roll:2d12+4] bludgeon or piercing damage.\r\n[br][b][i]Battleaxe.[\/i][\/b] [roll:1d20+7] on hit, [roll:1d8+4] slashing damage.\r\n[br][b][i]Hunker down.[\/i][\/b] Double the bonus you get from being in cover.\r\n[br][b][i]Throw grenade.[\/i][\/b] range 40 ft., [roll:1d20+7] DC20 to hit the square your aiming for. Every -5 moves it 5ft further in a random direction. [roll:4d6] force damage in a 15 ft. sphere.","bactions":"[b][i]Reload.[\/i][\/b] Reload the pistol.\r\n[br][b][i]Hunker down.[\/i][\/b] Increase cover protection.\r\n[br][b][i]Charge![\/i][\/b] Move 30 ft. and make a bayonet attack. On hit, the creature makes a Strength Saving Throw DC14.","reactions":"","legactions":"","imageid":"","source":"Homebrew","vintage":"0","tags":"Homebrew","templateId":"17210","blockId":"1570994","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b0ca322-a37b-11f0-b3cc-1224bc67b5c8","isShared":"on"}