{"name":"Mechanized. Autonomous. Construct.","challenge_rating":"-","types":"Construct","xp":"","size":"Medium","sizer":"NONE","armor_class":"13","hit_points":"31","speed":"30 ft.","ini_mod":"","strength":"14","dexterity":"14","constitution":"14","intelligence":"14","wisdom":"10","charisma":"8","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"","vulnerabilities":"","resistances":"","immunities":"charmed, frightened, poisoned","senses":"passive Perception 10","gear":"","treasure":"","languages":"Common, Deep Speech","pb":"","description":"","traits":"[p][i][b]Constructed Nature[\/b][\/i]. The construct doesn't require air, food, drink, or sleep.[\/p]\r\n[p][i][b]Combat Protocols[\/b][\/i]. When it rolls initiative, the construct adopts one of two different modes of operation, Offensive or Defensive, which influences the actions it can take in combat.[\/p]\r\n[ul]\r\n- [i]Offensive Mode[\/i]. While in this mode, attacks against the construct have advantage. The construct can take the Attack (melee weapon attacks only), Dash, Ready, and Use an Object actions on its turn.\r\n- [i]Defensive Mode[\/i]. While in this mode, melee attacks against the construct's creator have disadvantage while the attacker is within the construct's reach. The construct can take the Dash, Disengage, Dodge, Help, Hide, and Use an Object actions on its turn.\r\n[\/ul]\r\n[p][\/p]\r\n","actions":"[p][i][b]Integrated Tonfa[\/b][\/i]. Melee Weapon Attack: +5, reach 5ft., one target. Hit: 5 (1d6 + 2) [\/p]\r\n[p][i][b]Integrated Claw[\/b][\/i]. Melee Weapon Attack: +5, reach 5ft., one target. Hit: 5 (1d6 + 2)[\/p]\r\n[p][i][b]Impulse Leap[\/b][\/i]. The construct launches itself up to 30 feet in any direction, without provoking opportunity attacks.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bactions":"[p][i][b]Two Handed Fighting[\/b][\/i]. Mac makes an attack without adding his bonus to the damage.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","reactions":"[p][i][b]Parry[\/b][\/i]. When MAC is hit by a melee attack he can parry to add a +2 bonus to AC against the triggering attack, potentially causing it to miss.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","legactions":"","imageid":"6890450","source":"Dark Matter","vintage":"0","tags":"","templateId":"17210","blockId":"1578680","world":"65a9b8f9-2f18-495d-beba-7937e4cdfbd2","folder":"null","isShared":"on"}