{"name":"Dragon of the Past","challenge_rating":"16","types":"Dragon","xp":"18000","size":"Huge","sizer":"NONE","armor_class":"10","hit_points":"500","speed":"40 ft, 80 ft Flyspeed","ini_mod":"","strength":"20","dexterity":"10","constitution":"25","constitution_p":"1","intelligence":"16","wisdom":"15","wisdom_p":"1","charisma":"19","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24","vulnerabilities":"","resistances":"Bludgeoning, Piercing, Slashing","immunities":"Acid, Cold, Necrotic, Poison, Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","senses":"Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24","gear":"","treasure":"","languages":"Common, Draconic","pb":"+6","description":"A dragon\u2019s attachment to a hoard can be strong enough to bind the dragon\u2019s spirit to existence after death. Such a ghost dragon haunts the hoard, often forming an attachment to a single priceless object that becomes the focus of the ghost dragon\u2019s Undead existence.\r\n\r\nA ghost dragon is a translucent and incorporeal version of the original dragon. Though its breath weapon resembles ghostly flames, lightning, or acid, it carries an otherworldly curse. The breath\u2019s shadowy mist can induce waking nightmares.","traits":"[b][i]Incorporeal Movement.[\/i][\/b] The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes [roll:1d10] Force damage if it ends its turn inside an object.\r\n\r\n[b][i]Legendary Resistance (3\/Day).[\/i][\/b] If the ghost dragon fails a saving throw, it can choose to succeed instead.\r\n\r\n[b][i]Unusual Nature.[\/i][\/b] The ghost dragon doesn\u2019t require air, food, drink, or sleep.","actions":"[b][i]Multiattack.[\/i][\/b] The ghost dragon makes one Bite attack and two Claw attacks.\r\n\r\n[b][i]Bite.[\/i][\/b] Melee Weapon Attack: [roll:1d20+11] to hit, reach 10 ft., one target. Hit: [roll:8d8+8] cold damage, and the target\u2019s speed is halved until the start of the dragon\u2019s next turn.\r\n\r\n[b][i]Claw.[\/i][\/b] Melee Weapon Attack: [roll:1d20+11] to hit, reach 5 ft., one target. Hit: [roll:3d8+8] necrotic damage.\r\n\r\n[b][i]Terrifying Breath (Recharge 6).[\/i][\/b] The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, the creature takes [roll:9d8] cold damage and is frightened of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn\u2019t frightened.\r\n\r\nWhile frightened of the ghost dragon, a creature is paralyzed. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n\r\nIf a creature\u2019s saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon\u2019s Terrifying Breath for the next 24 hours.","bactions":"","reactions":"","legactions":"Legendary Actions (2\/Round)\r\n[br]\r\n[b][i]Frightening Gaze.[\/i][\/b] A creature within 90 ft. makes a Constitution Saving Throw DC21 or be Paralyzed and Frightened of the Ghost Dragon.\r\n[br]\r\n[br][b][i]Claw.[\/i][\/b] Melee Weapon Attack: [roll:1d20+11] to hit, reach 5 ft., one target. Hit: [roll:3d8+8] necrotic damage.","imageid":"6931169","source":"","vintage":"0","tags":"Dragon","isShared":"on","templateId":"17210","blockId":"1582276","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b2f2a14-a37b-11f0-b3cc-1224bc67b5c8"}