{"name":"Marauder Chapter","introduction":"[p]A Jaeger of the Marauder Chapter embodies raw slaughter. Vengeance, wrath, and death, all rolled into one swing that never ceases, endlessly scything through monsters, leaving a bloody wake of destruction. Each Marauder is a symbol of the Chapter's determination and ferocity, striking fear into the hearts of their enemies with every swing of their weapon. They are unstoppable warriors, driven by a thirst for vengeance and the need to protect humanity from the monstrous hordes.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","class_features":"[h3|cd59e1f2-5152-49d6-96c7-242906579aea][b]Level 3: Path of Gore[\/b][\/h3]\r\n[p]You learn the Great Cleave Finisher. This does not count against your Finishers known.[\/p]\r\n[h4|3078a924-cc6d-41e9-9a6e-eb93c5a2fff9][b]Great Cleave[\/b][\/h4]\r\n[p]Finisher, Special[\/p]\r\n[p]When you hit a creature with an attack using a weapon with the two-handed property, you can expend all of your Momentum dice. When you do so, the attack deals extra damage equal to 1 Momentum die to the target, and you cleave a number of adjacent targets within reach equal to the number of dice expended. Make a melee weapon attack against each creature targeted. You regain 1 Focus Point for each creature this reduces to 0 hit points, up to your maximum number of Focus Points.[\/p]\r\n[h3|bf703800-0a98-4692-a6e0-2d210d1a3a44][b]Level 3: Marauder Momentum[\/b][\/h3]\r\n[p]While you are wielding a melee weapon with the two-handed property, the size of your Momentum die is increased by one step (from a d6 to a d8, to a d10 at 11th level, and to a d12 at 17th level). [\/p]\r\n[p]Additionally, while you are wearing medium armor, you can add your Constitution modifier (to a maximum of +2) instead of your Dexterity modifier to determine your Armor Class.[\/p]\r\n[h3|2e9b13d4-604b-4cfd-8176-34b451c67205][b]Level 7: Leap Attack[\/b][\/h3]\r\n[p]Once per turn, if you move more than 15 feet toward a creature (or fall 10 feet or more) immediately before making a weapon attack against them, you deal extra damage on a hit equal to your Momentum die. [\/p]\r\n[p]When falling, you can make this attack prior to hitting the ground if there is a target creature in range where you would fall. On a hit, any falling damage you take is reduced by half, and you do not fall prone from the fall.[\/p]\r\n[h3|735dee07-dc85-4137-a307-aed09ded38f0][b]Level 14: Fell the Leviathan[\/b][\/h3]\r\n[p]Whenever you use a Finisher, the target must succeed on a Strength saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or be knocked prone. Creatures that are Large or larger have disadvantage on this saving throw.[\/p]\r\n[h3|cbb1be43-fe6e-46bf-907b-5e1180075efd][b]Level 17: Titanic Strength[\/b][\/h3]\r\n[p]Your strength is so great that you can wield a two-handed weapon in one hand, and can use two-weapon fighting even when the weapons you are wielding aren't light (including using two-handed weapons). [\/p]\r\n[p]If you use two hands to wield a two-handed weapon, your attacks with it deal extra damage equal to half your Strength modifier (rounded up) on a hit. [\/p]\r\n[p]Additionally, when you use a Finisher, you can double the number of Momentum dice you have (to no more than your maximum Momentum dice + 1). Once you've doubled your dice, you can't do so again until you finish a long rest.[\/p]\r\n[p][\/p]\r\n","mainclass":"1583120","imageid":"","source":"","vintage":"0","tags":"","templateId":"17269","blockId":"1583252","world":"cb1e141b-2ce4-4937-ba17-221275cf99f5","folder":"41046","isShared":"on"}