{"name":"Warforged","description":"Warforged are formed from a blend of organic and inorganic materials through blending magic and technology. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.\r\n\r\nAlthough they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.","creaturetype":"Construct","size":"Medium (about 5\u20137 feet tall) or Small (about 2\u20134 feet tall)","speed":"30 feet","traits":"[b]Constructed Resilience.[\/b] You have Resistance to Poison damage.You also have Advantage on saving throws to avoid or end the Poisoned condition.\r\n\r\n[b]Sentry\u2019s Rest.[\/b] You don\u2019t need to sleep, and magic can\u2019t put you to sleep. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state. During this time, you appear inert but remain conscious.\r\n\r\n[b]Integrated Protection.[\/b] You gain a +1 bonus to your Armor Class. In addition, armor you have donned can\u2019t be removed against your will while you\u2019re alive.\r\n\r\n[b]Specialized Design.[\/b] You gain one skill proficiency and one tool proficiency of your choice.\r\n\r\n[b]Tireless.[\/b] You don\u2019t gain Exhaustion levels from dehydration, malnutrition, or suffocation.","imageid":"7220227","source":"Eberron: Forge of the Artificer","vintage":"0","tags":"Eberron","isShared":"on","templateId":"17212","blockId":"1586832","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b2dc3e7-a37b-11f0-b3cc-1224bc67b5c8"}