{"name":"Police Deadeye","challenge_rating":"2","types":"Humanoid","xp":"200","size":"Small","sizer":"Medium","armor_class":"14","hit_points":"30","speed":"30 ft","ini_mod":"","strength":"12","dexterity":"16","dexterity_p":"1","constitution":"12","intelligence":"14","intelligence_p":"1","wisdom":"12","charisma":"12","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Athletics +4, Acrobatics +2, Perception +4, Stealth +4","vulnerabilities":"","resistances":"","immunities":"","senses":"","gear":"Rifle, uniform","treasure":"10 gp","languages":"Common","pb":"+3","description":"[p]A constable with a scoped rifle and a dagger. Wears the dark blue uniform of the Mori Constabulary.[\/p]","traits":"Tech aptitude: Advantage on saving throws against magic\r\n[br]Sniper: The creature gets advantage on attacks made from long range (at least 60ft)","actions":"Single Shot: range 80\/160 [roll:1d20+6] on hit, [roll:1d12+4] piercing damage. On critical hit [roll:3d12+7] piercing damage.\r\n[br]Take Aim: range 80\/160, End your turn and focus on aiming your weapon on an enemy. At the start of your next turn [roll:1d20+12] on hit, [roll:1d12+4] piercing damage. On critical hit [roll:3d12+7] piercing damage.\r\n[br]Sneak attack: once per turn [roll:2d6] piercing damage when you have advantage on the attack or an ally is within 5 ft.\r\n[br]Hunker down: When in cover they increase the factor by 1.\r\n[br]Smoke grenade: Creates thick smoke in 20 ft square on a point within 40ft. [roll:1d20+6] DC20 to hit that point or for every -5 moves it 5ft in a random direction.","bactions":"Double march: Use a bonus action to dash\r\n[br]\r\nReload\r\n[br]\r\nHide","reactions":"","legactions":"","imageid":"7022623","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1593360","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"30546"}