{"name":"Nether Revenant Mage","challenge_rating":"8","types":"Undead","xp":"3900","size":"Medium","sizer":"NONE","armor_class":"13 (16 mage armor)","hit_points":"60","speed":"30 ft","ini_mod":"","strength":"11","dexterity":"13","constitution":"12","intelligence":"18","intelligence_p":"1","wisdom":"12","wisdom_p":"1","charisma":"12","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Arcana +6, History +6, Perception +4","vulnerabilities":"Radiant","resistances":"Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered, 1\/day Legendary Resistance","immunities":"Poison, Stun, Charmed","senses":"Darkvision 120ft","gear":"","treasure":"[roll:10d10+250] gp, Holy Symbol 50gp","languages":"Common","pb":"+3","description":"An undead wizard with a pale bloodless complexion and glowing red eyes. It looks the same as it did the day it died.","traits":"Mythallar Rebirth. If damage reduces the zombie to 0 Hit Points, roll a [roll:d6] and take the effect from below:\r\n[ol]\r\n  [li]Destroyed.[\/li]\r\n  [li]Destroyed.[\/li]\r\n  [li]It loses one of its arms. Attack rolls are at Disadvantage.[\/li]\r\n  [li]It loses one of its legs. Movement -5 ft.[\/li]\r\n  [li]It gets chopped in half. It's prone and can only move 5 ft. If reduced to 0 hit points its destroyed.[\/li]\r\n  [li]It loses its head and only Vengeful Glare. If reduced to 0 hit points its destroyed.[\/li]\r\n[\/ol]\r\nIf it isn't destroyed it regains 15 hp the first time, 10 hp the second time and 5 hp the third time. The fourth time it is reduced to 0 hit points it is destroyed.\r\n\r\n[b][i]Turn Resistance.[\/i][\/b] The revenant has advantage on saving throws against any effect that turns Undead.","actions":"[b][i]Multi-attack[\/i][\/b] The revenant uses Vengeful Glare and makes two Slam attacks or casts a Spell.\r\n\r\n[b][i]Slam.[\/i][\/b] Melee Attack Roll: [roll:1d20+7], reach 5 ft. [roll:2d6+4] Necrotic damage.\r\n\r\n[b][i]Vengeful Glare.[\/i][\/b] Wisdom Saving Throw: DC 15, one creature the revenant can see within 30 feet. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. If the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.\r\n\r\n[b][i]Sorcerous Burst.[\/i][\/b] [roll:1d20+7], on hit [roll:2d8] Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder damage. If Magical Feedback is active it also does [roll:1d10] Force damage.\r\n\r\n[b]Spellcasting.[\/b] The revenant mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):\r\n\r\nAt will: detect magic, disguise self, mage armor, minor illusion\r\n\r\n3\/day each: [url:http:\/\/dnd2024.wikidot.com\/spell:bane|tab]bane[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:magic-missile|tab]magic missile (level 3)[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:scorching-ray|tab]scorching ray[\/url]\r\n\r\n2\/day each: [url:http:\/\/dnd2024.wikidot.com\/spell:bestow-curse|tab]bestow curse[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:dispel-magic|tab]dispel magic[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:fly|tab]fly[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:lightning-bolt|tab]lightning bolt[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:banishment|tab]banishment[\/url], [url:http:\/\/dnd2024.wikidot.com\/spell:blight|tab]blight[\/url]\r\n\r\n1\/day each: [url:http:\/\/dnd2024.wikidot.com\/spell:cloudkill|tab]cloudkill[\/url]","bactions":"[b][i]Vow of Revenge (1\/Day).[\/i][\/b] The revenant curses one creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.\r\n\r\n[b][i]Magical Feedback.[\/i][\/b] 15 ft. Cube centered on the zombie, all creatures must make a Dexterity Saving Throw, on success they take no damage, on failure they take [roll:1d10] Force damage. If any other creatures with the Magical Feedback trait are affected and if they have a charge as well they trigger another instance of this attack, if they don't have a charge then they gain one.","reactions":"[b][i]Magical Feedback.[\/i][\/b] When damaged by magic it can use its Reaction to absorb half the damage and enable the Magical Feedback features.\r\n\r\n3\/day: [url:http:\/\/dnd2024.wikidot.com\/spell:shield|tab]shield[\/url] - raises AC by 5\r\n\r\n2\/day: [url:http:\/\/dnd2024.wikidot.com\/spell:counterspell|tab]counterspell[\/url] - Level 3 and lower spells fail. If higher the DC equals 10 + the spell\u2019s level. On a success, the creature\u2019s spell fails and has no effect.","legactions":"","imageid":"7004169","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1601268","world":"7c69df06-989a-4935-bd4a-97b1cc8b906b","folder":"2b1e9ef6-a37b-11f0-b3cc-1224bc67b5c8"}