{"name":"Nether Revenant Knight","challenge_rating":"6","types":"Undead","xp":"2300","size":"Medium","sizer":"NONE","armor_class":"18","hit_points":"90","speed":"30 ft","ini_mod":"","strength":"18","dexterity":"8","constitution":"18","intelligence":"13","wisdom":"16","wisdom_p":"1","charisma":"13","charisma_p":"1","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Athletics +7, Perception +6","vulnerabilities":"Radiant","resistances":"Necrotic, Psychic","immunities":"Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned","senses":"Darkvision 60 ft., Passive Perception 13","gear":"Greatsword, plate","treasure":"Gold signet ring worth 150gp","languages":"Common","pb":"+3","description":"A bloodless pristine corpse in plate armor. Wields a greatsword and has glowing red eyes.","traits":"Mythallar Rebirth. If damage reduces the zombie to 0 Hit Points, roll a [roll:d6] and take the effect from below:\r\n[ol]\r\n  [li]Destroyed.[\/li]\r\n  [li]Destroyed.[\/li]\r\n  [li]It loses one of its arms. Attack rolls are at Disadvantage.[\/li]\r\n  [li]It loses one of its legs. Movement -5 ft.[\/li]\r\n  [li]It gets chopped in half. It's prone and can only move 5 ft. If reduced to 0 hit points its destroyed.[\/li]\r\n  [li]It loses its head and only Vengeful Glare. If reduced to 0 hit points its destroyed.[\/li]\r\n[\/ol]\r\nIf it isn't destroyed it regains 15 hp the first time, 10 hp the second time and 5 hp the third time. The fourth time it is reduced to 0 hit points it is destroyed.\r\n\r\n[b][i]Turn Resistance.[\/i][\/b] The revenant makes saving throws against turn undead with Advantage.","actions":"[b][i]Multiattack.[\/i][\/b] The revenant uses Vengeful Glare and makes two Greatsword attacks.\r\n\r\n[b][i]Greatsword.[\/i][\/b] Melee Attack Roll: [roll:1d20+7], reach 5 ft. [roll:2d6+4] Slashing damage and [roll:1d6+4] Necrotic damage , If Magical Feedback is active it also does [roll:1d10] Force damage.\r\n\r\n[b][i]Vengeful Glare.[\/i][\/b] Wisdom Saving Throw: DC 15, one creature the revenant can see within 30 feet. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. If the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.","bactions":"[b][i]Vow of Revenge (1\/Day).[\/i][\/b] The revenant curses one creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.\r\n\r\n[b][i]Magical Feedback.[\/i][\/b] 15 ft. Cube centered on the zombie, all creatures must make a Dexterity Saving Throw, on success they take no damage, on failure they take [roll:1d10] Force damage. If any other creatures with the Magical Feedback trait are affected and if they have a charge as well they trigger another instance of this attack, if they don't have a charge then they gain one.","reactions":"[b][i]Magical Feedback.[\/i][\/b] When damaged by magic it can use its Reaction to absorb half the damage and enable the Magical Feedback features.","legactions":"","imageid":"7004228","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1601269","world":"7c69df06-989a-4935-bd4a-97b1cc8b906b","folder":"2b1e9ef6-a37b-11f0-b3cc-1224bc67b5c8"}