{"name":"Hurricane","level":"8th","casting_time":"Instantaneous","rangearea":"1 mile","components":"a weather vane","concentration":"1","duration":"6 rounds","school":"conjuration","attacksave":"Strength Saving Throw","damageeffect":"6d10","description":"[p]A mighty roar of wind spawns into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration.[\/p]\r\n\r\n[p]When the wall appears, each creature in its area makes a Strength saving throw, taking [roll:6d10] Bludgeoning damage on a failed save or half as much damage on a successful one.[\/p]\r\n[p]Flying creatures make the Saving Throw with Disadvantage and on failure are knocked to the ground immediately and any cloud effects are removed.[\/p]\r\n\r\n[p]At the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 30 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take [roll:5d10] Bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall\u2019s height is reduced by 50 feet, and the damage the wall deals on later rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.[\/p]\r\n\r\n[p]Creatures cannot fly inside the hurricane. Because of the wave\u2019s force, though, the creature must succeed on a Strength (Athletics) check against your spell save DC to move at all. If it fails the check, it can\u2019t move. A creature that moves out of the wall falls to the ground.[\/p]","higherlevel":"","sptags":"","available":"Druid, Wizard","imageid":"","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17213","blockId":"1615555","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b2de8ee-a37b-11f0-b3cc-1224bc67b5c8"}