{"name":"Steam Behemoth (Dragon Slayer)","challenge_rating":"25","types":"Construct","xp":"65000","size":"Gargantuan","sizer":"NONE","armor_class":"22 (Natural Armor)","hit_points":"600","speed":"80 ft","ini_mod":"","strength":"30","strength_p":"1","dexterity":"20","constitution":"30","constitution_p":"1","intelligence":"10","wisdom":"10","charisma":"10","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Perception +10 (accumulates with the pilot), Athletics +16 (A)","vulnerabilities":"","resistances":"All damage except spells level 5+, Rare weapons, Force and Electrical","immunities":"Damage Threshold 10, Poisoned, Charmed, Dominated, Confused, Grappled, Restrained, Stunned, Paralyzed, Incapacitated","senses":"Blindsight 120 ft, Lifesense 300 ft","gear":"","treasure":"","languages":"Pilot languages","pb":"+7","description":"[p]An gigantic robotic Construct piloted by a crew of Inventors. It has massive canons on its arms and is heavily armoured.[\/p]","traits":"[b]Mech.[\/b] This creature is a piloted Construct uses its pilots languages, is insulated against effects and due to its heavy armour is hard to damage with conventional weapons.\r\n[br]\r\n[br][b]High Tech Machine.[\/b] This machine is high tech and has extra resistance to Magic. It has Advantage against Magical effect, can choose to succeed a Saving Throw against a magical effect once per turn and if a spell is cast within 20 feet it rolls a [roll:d6], on a 5 or 6 it disrupts the spell.\r\n[br]\r\n[br][b]Radio Hub.[\/b] Can communicate and serve as a radio hub in a 1000 km radius.\r\n[br]\r\n[br][b]Underwater Walker.[\/b] This robot is so massive and waterproof it can walk on the bottom of the sea.\r\n[br]\r\n[br][b]Anti-Magic Field.[\/b] All Magic is disrupted unless a Power Die is used and all summoned beings are returned to their plane in a 20 ft radius.\r\n[br]\r\n[br][b]Dragon Slayer.[\/b] The Behemoth has Resistance to all Draconic breath weapon attacks.","actions":"[b]Multi Attack.[\/b] Makes 2 arm weapon attacks, 1 shoulder attack and can make an extra melee attack\r\n[br]\r\n[br][b]Arms[\/b]\r\n[br][b]Steam Cannon.[\/b] Range 300\/1200, Fires a steam powered round, [roll:1d20+17], on hit [roll:2d10+10] bludgeoning damage, Strength Saving Throw DC25, on failure the creature is knocked prone and pushed 10ft away from the target location. Add a Shell effect from below:\r\n  [ul]\r\n   [li]Explosive Shell: Add [roll:6d6+10] Force damage in a 15ft radius, Dexterity Saving Throw DC22 for half damage, make the prone save with disadvantage and adds 10ft to the push.[\/li]\r\n   [li]Dragon Slayer: Add [roll:6d6+10] Force damage, against a Huge or larger flying creature: Strength Saving Throw DC25, on failure the creature is Restrained. The creature must succeed an Athletics Check DC30 to break free.[\/li]\r\n   [li]Anti-Magic Shell: Dispels all magic effects in a 30 ft radius, [Spell casting MOD] Saving Throw DC25, auto fails when the creature is not a spellcaster. Stays for 1 round and can be ignored with 1 Power Die.[\/li]\r\n   [li]Electrical Shell: Add [roll:6d6+10] Electrical damage in a 15 ft radius, Dexterity Saving Throw DC22 for half damage[\/li]\r\n  [\/ul]\r\n[b] Steam Repeater Gun.[\/b] 60 ft Cone Dexterity Saving Throw DC20, on failure [roll:8d6] Piercing\/Bludgeoning damage, on success half damage, takes 1 turn to reload.\r\n[br]\r\n[br][b]Shoulder[\/b]\r\n[br][b]Tesla Coil.[\/b] Line 120 ft, all creatures make a Dexterity Saving Throw DC22, on failure [roll:8d6] Lightning damage, takes 1 turn to reload. Constitution Saving Throw DC22 or be stunned for 1 round.\r\n[br][b]Shoulder Cannon.[\/b] [roll:1d20+17], on hit [roll:2d10+10] Piercing\/Bludgeoning damage.\r\n[br][b]Harpoon Gun.[\/b] [roll:1d20+17], on hit [roll:2d10+10] Piercing damage, Strength Saving Throw DC25 or get dragged to the creature. Any flying creature gets grounded until they make the save.\r\n[br]\r\n [br][b]Below Actions can be used once and recharge on a 5 or 6 on a [roll:1d6][\/b]\r\n [br][b]Las Repeater Cannon.[\/b] In a 60ft cone DEX Save DC22, on failure half damage, [roll:20d6] Radiant damage, takes 1 turn to reload.\r\n [br][b]Tesla Coil[\/b]. in a line 300 ft DEX Save DC22, on failure half damage, [roll:20d6] Electrical damage, takes 1 turn to reload.\r\n [br]\r\n[br][b]Melee[\/b]\r\n[br][b]Melee attack.[\/b] [roll:1d20+17], on hit [roll:2d10+10] Slashing\/Bludgeoning damage, Strength Saving Throw DC25 or get knocked prone.\r\n[br][b]Kick attack.[\/b] [roll:1d20+17], on hit [roll:1d10+10] Bludgeoning damage, Strength Saving Throw DC25 or get knocked prone and fly 15 ft from the creature.","bactions":"[b]Electrify hull.[\/b] send an electrical charge through the hull to knock out any creature on top of the mech. Constitution Saving Throw DC20, on failure the creature falls prone next to the mech, on success nothing happens.\r\n\r\n[b]Search Light.[\/b] The searchlight can be rotated by using a Bonus Action. It emits a 120 foot Cone of bright light and a 240 foot more of dim light. Any Invisible creature caught in the bright light is revealed.","reactions":"[b]Harpoon.[\/b] When the Behemoth sees a huge or larger creature take flight it can use its Reaction to fire its harpoon at it. Strength Saving Throw DC25 or be grounded.","legactions":"","imageid":"7238916","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1615599","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b167ebc-a37b-11f0-b3cc-1224bc67b5c8"}