{"name":"Skeleton","challenge_rating":"1\/4","types":"Undead, Lawful Evil","xp":"50","size":"Medium","sizer":"NONE","armor_class":"14","hit_points":"13 (2d8 +4) [roll: 2d8 +4]","speed":"30 ft.","ini_mod":"","strength":"10","dexterity":"16","constitution":"15","intelligence":"6","wisdom":"8","charisma":"5","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"","vulnerabilities":"Bludgeoning","resistances":"","immunities":"Poison; Exhaustion, Poisoned","senses":"Darkvision 60 ft.; Passive Perception 9","gear":"Shortbow, Shortsword","treasure":"","languages":"Understands Common plus one other language but can't speak","pb":"+2","description":"[p]Skeletons rise at the summons of necromancers and foul spirits. Whether they're the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or chose a result from the [url:https:\/\/www.worldanvil.com\/w\/riftmere-threeeleven\/a\/skeleton-pantomimes-table-document]Skeleton Pantomimes table[\/url]  to inspire how undirected skeletons behave.[\/p]\r\n[p][\/p]\r\n","traits":"","actions":"[p][b]Shortsword[\/b][\/p]\r\n[p][i]Melee Attack Roll:[\/i] +5, reach 5ft. Hit: 6 (1d6 + 3) [roll: 1d6 +3] Piercing damage.[\/p]\r\n[p][b]Shortbow[\/b][\/p]\r\n[p][i]Ranged Attack Roll:[\/i] +5, range 80\/320 ft. Hit: 6 (1d6+3) [roll: 1d6 + 3] Piercing damage.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bactions":"","reactions":"","legactions":"","imageid":"7280900","source":"D&D Monster Manual (2024 Edition)","vintage":"1","tags":"CR 1\/4","isShared":"on","templateId":"17210","blockId":"1621422","world":"42722272-7146-4f02-9a84-a1ff1f10a43c","folder":"456db148-a5a1-4aac-8de1-f1a4649ea25c"}