{"name":"BARKWARD CARAPACE","item_type":"Armor","rarity":"Varies","price":"Dormant :1,100 gp Awakened: 6,800 gp Exalted : 29,000+ gp","weight":"40 lb","attunement":"Awakened+ :Must have spent a long rest in natural vegetation while wearing it.","item_needs_attunement":"1","description":"Relic Armor (Medium), Verdant Coil\r\n\r\nThe Barkward Carapace is not forged \u2014 it is grown.\r\n\r\nFormed from interwoven heartwood, living bark, and sap-hardened fibers, this armor resembles a natural extension of an ancient forest given shape around a mortal frame. Its layered plates resemble overlapping slabs of dark oak and ironwood, veined with faint green luminescence that pulses slowly like the rhythm of a deep-rooted tree.\r\n\r\nWhen worn, the armor feels firm but alive. It adjusts subtly with breath and movement, tightening in moments of danger and relaxing at rest. Small flecks of moss cling to its seams, and faint vines curl along its edges, never fully wilting.\r\n\r\nAppearance by Relic State\r\n\r\nDormant\r\nThe bark is deep brown with faint green veins tracing through the grain. Moss collects lightly at the shoulders and waist. When the wearer plants their feet, small roots briefly press into the soil beneath them.\r\n\r\nAwakened\r\nGreen light glows more vividly through the bark\u2019s veins. Leaves sprout briefly along the armor during moments of stress or combat. The surface thickens when struck, and woodgrain patterns shift as though responding to unseen forest winds.\r\n\r\nExalted\r\nThe armor appears ancient and monumental, like a walking fragment of a world-tree. Branch-like ridges crown the shoulders, and glowing roots trail faintly behind the wearer when they move across natural terrain. In battle, the bark hardens like stone, and faint petals or leaves scatter when the wearer deflects a powerful blow.\r\n\r\nSensory Details\r\n\r\nCarries the scent of damp soil and rain-soaked timber\r\n\r\nFeels cool and steady, like leaning against an old tree\r\n\r\nEmits a faint creaking sound when bracing against force\r\n\r\nWarm to the touch in sunlight, faintly humming in deep forest\r\n\r\nLore\r\n\r\nThe Verdant Coil teaches that strength is not merely endurance, but rootedness. The Barkward Carapace is said to be grown from a fragment of an elder tree that refused to fall during a cataclysmic storm. Those who wear it are seen as guardians of wild places \u2014 defenders who stand unbroken when all else bends.\r\n\r\nSome druids whisper that if planted in fertile soil for a full season, the armor would sprout into something far greater \u2014 but none have dared test that claim.","properties":"Armor (Scale Mail), Relic (Dormant \u2192 Awakened \u2192 Exalted), Requires Attunement\r\n\r\nArmor Type: Medium (Scale-like Living Bark)\r\nBase AC: 14 + Dex modifier (max 2)\r\nStrength Requirement: None\r\nStealth: No Disadvantage\r\nWeight: 40 lb.\r\n\r\nWhile wearing this armor, it counts as magical.\r\n\r\nThe armor evolves through Dormant, Awakened, and Exalted states at the DM\u2019s discretion.\r\n\r\nDormant State\r\n\r\nRarity: Uncommon\r\nRequires Attunement\r\n\r\nBarkhide\r\n\r\nYou gain a +1 bonus to AC while wearing this armor.\r\n(Total AC: 15 + Dex max 2)\r\n\r\nRooted Stance\r\n\r\nWhile you are standing on natural ground (soil, stone, or vegetation), you have Advantage on saving throws made to resist being knocked Prone or moved against your will.\r\n\r\nAwakened State\r\n\r\nRarity: Rare\r\nRequires Attunement (must finish a Long Rest in natural vegetation while wearing the armor)\r\n\r\nThe armor gains the following properties:\r\n\r\nVerdant Renewal\r\n\r\nAt the start of your turn, if you have at least 1 hit point and are standing in natural vegetation, you regain hit points equal to your Proficiency Bonus.\r\nThis healing functions a number of rounds per Long Rest equal to your Proficiency Bonus.\r\n\r\nTerrain Mastery\r\n\r\nYou ignore non-magical Difficult Terrain caused by plants.\r\n\r\nExalted State\r\n\r\nRarity: Very Rare (Legendary in high-magic campaigns)\r\nRequires Attunement\r\n\r\nThe armor gains the following properties:\r\n\r\nLiving Bulwark\r\n\r\nYou gain Resistance to Bludgeoning and Piercing damage from non-magical attacks.\r\n\r\nNature\u2019s Defiance\r\n\r\nWhen you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.\r\nOnce you use this feature, you can\u2019t use it again until you finish a Long Rest.\r\n\r\nRooted Mastery\r\n\r\nWhile you are standing on natural terrain, forced movement against you is reduced by 10 feet.","armor_type":"Medium","armor_class":"14 + Dex (max 2)","strength_requirement":"","weapon_subtype":"None","weapon_mastery":"-","weapon_damage":"","weapon_damage_type":"None","weapon_secondary_damage":"","weapon_secondary_damage_type":"None","weapon_range":"","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17209","blockId":"1625760","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null"}