{"name":"CINDER FORGED WARHAMMER","item_type":"Weapon","rarity":"Varies","price":"Dormant : 1,600 gp Awakened : 8,500 gp Exalted : Priceless\/38,000 gp","weight":"2 lb","attunement":"legendary : Must have defeated a Huge or Gargantuan creature while attuned","item_needs_attunement":"1","description":"Relic Weapon (Martial, Warhammer), Ashen Reach\r\n\r\nThe Cinderforged Warhammer was not merely crafted \u2014 it was tempered in eruption. Its head is forged from blackened volcanic iron shot through with glowing magma-veins that pulse like a furnace heart. Hairline cracks across the striking face emit faint embers when anger stirs nearby. The haft is wrapped in charred leather bound with brass rings etched in runic sigils of endurance and wrath.\r\n\r\nDespite its massive weight, the hammer balances unnaturally well in the hands of one strong enough to wield it. When lifted, the air around it shimmers faintly, like heat rising from lava stone.\r\n\r\nIt smells faintly of ash, sulfur, and hot iron.\r\n\r\nAppearance by Relic State\r\n\r\nDormant\r\nThe magma veins glow dimly red in darkness. When the hammer strikes metal or stone, sparks scatter like small meteors. The head remains warm to the touch, even in snow or rain.\r\n\r\nAwakened\r\nThe glow intensifies to molten orange during battle. Small rivulets of harmless heat ripple across the surface, and the runes along the haft ignite briefly when striking a powerful foe. Each heavy impact produces a low, thunderous crack like distant rockfall.\r\n\r\nExalted\r\nThe hammer burns with contained volcanic fury. The magma veins blaze bright gold-white at the moment of impact, and the sound of a strike echoes like a collapsing mountainside. When raised high, heat distortion warps the air around it, and fine ash drifts downward as though the bearer stands at the edge of a living caldera.\r\n\r\nSensory Details\r\n\r\nAlways warm; never cold\r\n\r\nVibrates faintly when near open flame or lava\r\n\r\nEmits a soft crackling sound when held during anger\r\n\r\nLeaves scorch marks on stone after particularly heavy blows\r\n\r\nLore\r\n\r\nThe Ashen Reach claims the hammer was forged from ore drawn directly from the heart of a dormant volcano \u2014 hammered on an anvil placed over a vent where molten rock still breathed beneath. It was meant for a champion who would stand unyielding, like bedrock against eruption.\r\n\r\nSome legends say the hammer grows hotter in the presence of cowardice, and cooler in the hands of one who fears no flame.\r\n\r\nTo wield it fully is to carry a piece of the mountain\u2019s wrath \u2014 and its patience.","properties":"Weapon (Warhammer), Relic (Evolving)\r\nRequires Attunement\r\n\r\nBase Weapon Statistics (All States)\r\n\r\nMartial Melee Weapon\r\n\r\nDamage: 1d8 bludgeoning\r\n\r\nVersatile: 1d10\r\n\r\nMastery: Push\r\n\r\nProperties: Versatile\r\n\r\nRange: 5 ft.\r\n\r\nWeight: 2 lb.\r\n\r\nRelic Traits (All States)\r\n\r\nThis weapon counts as magical.\r\n\r\nEvolves: Dormant \u2192 Awakened \u2192 Exalted\r\n\r\nYou must be attuned to gain its magical properties.\r\n\r\nIf you lose attunement, it reverts to Dormant.\r\n\r\nDORMANT STATE\r\n\r\nUncommon (Relic)\r\nRequires Attunement (Strength 15+)\r\n\r\nMagic Bonus: +1 to attack and damage rolls.\r\n\r\nCinder Impact\r\n\r\nWhen you hit with this weapon, it deals an extra 1 fire damage.\r\n\r\nSmoldering Push\r\n\r\nWhen you use the Push mastery property with this weapon, you increase the push distance by 5 feet.\r\n\r\nAWAKENED STATE\r\n\r\nRare (Relic)\r\nRequires Attunement\r\n\r\nMagic Bonus: +1 to attack and damage rolls.\r\n\r\nMagma Fracture (Once Per Turn)\r\n\r\nWhen you hit a creature, you may deal an extra 1d6 fire damage.\r\n\r\nEruptive Force\r\n\r\nIf a creature you push collides with a solid surface or another creature, it must succeed on a Strength saving throw\r\n(DC = 8 + your Proficiency Bonus + your Strength modifier) or fall Prone.\r\n\r\nCinder Impact\r\n\r\nThe Dormant extra 1 fire damage remains active.\r\n\r\nEXALTED STATE\r\n\r\nLegendary (Relic)\r\nRequires Attunement (Must have defeated a Huge or Gargantuan creature while attuned)\r\n\r\nMagic Bonus: +2 to attack and damage rolls.\r\n\r\nVolcanic Cataclysm (Once Per Turn)\r\n\r\nWhen you hit with this weapon, you deal an extra 3d6 fire damage.\r\n\r\nAshwake\r\n\r\nWhen you hit a creature, the ground in a 10-foot radius centered on that creature becomes difficult terrain until the start of your next turn.\r\n\r\nTyrant\u2019s Upheaval (1\/Long Rest)\r\n\r\nWhen you use Push mastery, you may increase the push distance to 15 feet.\r\nIf the creature collides with a solid surface, it takes 2d6 bludgeoning damage and falls Prone (no save).","armor_type":"None","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Melee","weapon_mastery":"Push","weapon_damage":"1d8 (versatile 1d10)","weapon_damage_type":"Bludgeoning","weapon_secondary_damage":"Versatile","weapon_secondary_damage_type":"Fire","weapon_range":"5 ft","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17209","blockId":"1625763","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null"}