{"name":"TRIDENT OF THE DROWNED CHORUS","item_type":"Weapon","rarity":"Varies","price":"Dormant : 1,400 gp  Awakened : 7,900 gp  Exalted : Priceless\/36,000+ gp","weight":"4 lb","attunement":"legendary : you must have reduced a creature to 0 HP underwater","item_needs_attunement":"1","description":"Relic Weapon (Martial, Trident), Sunken Choir\r\n\r\nThe Trident of the Drowned Chorus is wrought from deep-sea blacksteel harvested from a shipwreck that never surfaced. Its three barbed prongs curve slightly inward, like grasping talons, each etched with flowing glyphs that resemble tidal currents and half-remembered hymns. The metal bears a dark, oil-slick sheen that shifts between blue, green, and violet in dim light.\r\n\r\nThe haft is wrapped in scaled ray-hide cord that never slips, even underwater. When held, the weapon feels fluid rather than rigid \u2014 balanced like a current ready to surge.\r\n\r\nIn silence, one might hear a faint echoing hum, like distant voices carried through water.\r\n\r\nIt smells faintly of brine and storm tide.\r\n\r\nAppearance by Relic State\r\n\r\nDormant\r\nThe runes along the prongs shimmer faintly when submerged. Droplets cling unnaturally to the metal, never fully falling away. When thrust underwater, the trident parts water cleanly, leaving spiraling eddies in its wake.\r\n\r\nA soft, harmonic tone resonates when it strikes armor or bone.\r\n\r\nAwakened\r\nThe glyphs glow with cool blue light during combat. The barbs seem sharper and more defined when facing wounded foes. Underwater, faint silhouettes ripple outward from the wielder \u2014 as if unseen figures swim just beyond sight.\r\n\r\nWhen thrown, it leaves a trail like a ribbon of disturbed current.\r\n\r\nExalted\r\nThe trident becomes a conduit for the ocean\u2019s will. The prongs gleam like polished abyssal glass, and bioluminescent lines pulse rhythmically along the haft. In deep water or heavy rain, a spectral chorus seems to rise in layered whispers around the wielder.\r\n\r\nWhen it strikes decisively, a resonant, whale-like tone reverberates outward, and the water nearby trembles as though acknowledging a sovereign presence.\r\n\r\nFor a brief heartbeat after a powerful blow, ghostly shapes of drowned warriors flicker around the impact site.\r\n\r\nSensory Details\r\n\r\nAlways cool to the touch\r\n\r\nVibrates subtly when near deep water\r\n\r\nEmits harmonic tones when striking metal or stone\r\n\r\nFeels lighter when fully submerged\r\n\r\nLore\r\n\r\nThe Sunken Choir teaches that the sea remembers all who fall into it. The Trident of the Drowned Chorus is said to be forged in honor of those claimed by the depths \u2014 their voices woven into its runes so they are never forgotten.\r\n\r\nIt is not a weapon of rage, but of inevitability. Like the tide, it advances without haste and withdraws without weakness. Those who bear it speak of dreams filled with distant songs and endless horizons beneath dark waves.\r\n\r\nTo wield the trident is to stand between surface and abyss \u2014 and to command the currents that flow between them.","properties":"Relic Weapon (Martial, Trident), requires Attunement\r\n\r\nWeapon Properties\r\n\r\nDamage: 1d6 piercing\r\n\r\nVersatile: 1d8\r\n\r\nThrown: 20\/60 ft.\r\n\r\nWeight: 4 lb.\r\n\r\nWeapon Mastery: Sap\r\n\r\nCounts as a magical weapon in all states.\r\nEvolves: Dormant \u2192 Awakened \u2192 Exalted.\r\n\r\nDORMANT STATE\r\n\r\nUncommon (requires attunement)\r\n\r\nBonus: +1 to attack and damage rolls\r\n\r\nDormant Properties\r\n\r\nTide piercer. While you are underwater, the trident deals an extra 1 cold damage on a hit.\r\n\r\nLingering Sap. When you use the Sap mastery with this weapon, the target has disadvantage on its next attack roll before the end of its next turn (instead of before the start of your next turn).\r\n\r\nAWAKENED STATE\r\n\r\nRare (requires attunement)\r\n\r\nBonus: +1 to attack and damage rolls\r\n\r\nAwakened Properties\r\n\r\nDrowned Mark. Once per turn when you hit a creature with this weapon, you deal an extra 1d6 cold damage.\r\n\r\nBreath of the Deep. While you are fully submerged in water or within 10 feet of a body of water at least 10 feet deep, you can breathe underwater.\r\n\r\nEXALTED STATE\r\n\r\nLegendary (requires attunement; you must have reduced a creature to 0 HP underwater)\r\n\r\nBonus: +2 to attack and damage rolls\r\n\r\nExalted Properties\r\n\r\nChoir\u2019s Judgment. Once per turn when you hit a creature with this weapon, you deal an extra 2d6 cold damage.\r\nIf you are underwater, this damage becomes 3d6 cold damage instead.\r\n\r\nCommand the Deep (1\/Long Rest). You can cast Control Water (spell save DC = 8 + your proficiency bonus + your Strength modifier).\r\n\r\nSovereign Sap. When you use Sap with this weapon, the target has disadvantage on all attack rolls until the start of your next turn.","armor_type":"None","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Melee","weapon_mastery":"Sap","weapon_damage":"1d6 (versatile 1d8)","weapon_damage_type":"Piercing","weapon_secondary_damage":"","weapon_secondary_damage_type":"None","weapon_range":"5 ft. Thrown 20\/60 ft.","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17209","blockId":"1625770","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null"}