{"name":"Peglegged Mech","challenge_rating":"3","types":"Construct","xp":"500","size":"Large","sizer":"NONE","armor_class":"16 (natural armor)","hit_points":"100","speed":"40 ft","ini_mod":"","strength":"18","strength_p":"1","dexterity":"12","constitution":"18","constitution_p":"1","intelligence":"10","wisdom":"10","charisma":"10","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Athletics +7 (A), Acrobatics +4, Perception +3","vulnerabilities":"Fire","resistances":"","immunities":"Poison, Necrotic, Divine, Poisoned, Charmed, Dominated, Confused, Paralyzed, Stunned, Incapacitated, Sleep, Frightened","senses":"Darkvision 120 ft., Passive Perception 13","gear":"","treasure":"","languages":"Riders languages","pb":"+3","description":"[p]A steam-powered wooden suit resembling a large barrel on six wooden legs, two claw like arms and a glass dome on top containing the pirate captain. Standing 2,5 meters tall and wide it clunks around with surprising speed and dexterity. It has weapons mounted on its arms.[\/p]\r\n\r\n[p]It's piloted by a small or medium creature. It uses the Intelligence, Wisdom and Charisma of the rider.[\/p]","traits":"[b]Sensor.[\/b] The suits instruments increase the passive perception of the rider with +7 and grants 60 ft. blind sight and 200 ft. dark vision. \r\n[br]\r\n[br][b]Heavy armor plating.[\/b] The Warsuits heavy armor grants a Damage Threshold 5.\r\n[br][b]Reactive armor.[\/b] set it as a free action on the start of the creatures turn:\r\n[ul]\r\n  [li]1d8 and subtract this number from all damage[\/li]\r\n [li]Reroll Saving Throws and take the higher result even when you have advantage[\/li]\r\n [li]+2 AC[\/li]\r\n[\/ul]\r\n[b]Insulated Atmosphere.[\/b] As long as the cockpit it intact the rider cannot be targeted directly. The cockpit starts to crack when it has 1\/3 (50 hp) of it's hit points left. The cockpit can be targeted and has 30hp and AC25.","actions":"[b]Multi attack.[\/b] It makes 2 attacks from below:\r\n[br]\r\n[br][b]Rocket Claws.[\/b] Range 20ft, [roll:1d20+7], on hit [roll:1d12+8] Slashing damage, Strength Saving Throw DC14, on failure the creature is Grappled and pulled 10 ft towards the mech. The creature can attempt to break free with an Athletics or Acrobatics Check DC14.\r\n[br]\r\n[br][b]Net gun.[\/b] Range 120\/300 ft, [roll:1d20+7], on hit the target creature is Restrained and cannot move until it succeeds an Athletics or Acrobatics Check DC14 or cuts through the net with a sharp instrument doing at least 5 points of damage.\r\n[br]\r\n[br][b]Kick.[\/b] [roll:1d20+7], on hit [roll:1d8+4] bludgeoning damage, Strength Saving Throw DC14 or get knocked Prone.","bactions":"[b]Retract Chain.[\/b] When a creature is Grappled by the Rocket Claw the Mech can use a Bonus Action to retract the chain. The creature makes a Strength Saving Throw DC14 or is moved 10 ft towards the mech.","reactions":"","legactions":"","imageid":"7333644","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1626779","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b0c9fc5-a37b-11f0-b3cc-1224bc67b5c8"}