{"name":"Barbarian: Path of the Worldbreaker","introduction":"The Worldbreaker is a warrior shaped by stone, storm, and relentless endurance. Where others rely on speed or finesse, a Worldbreaker relies on inevitability. Every step is planted like bedrock, every strike falls like an avalanche, and every roar carries the thunder of the peaks.\r\n\r\nCrownspine tribes produce the greatest Worldbreakers. Raised among sheer cliffs and violent storms, they learn to treat gravity, wind, and stone as extensions of their own power. In battle they do not simply attack \u2014 they collapse the battlefield around their enemies.\r\n","class_features":"Level 3 \u2014 Avalanche Rage\r\n\r\nWhile your Rage is active, you gain the following benefits:\r\n\r\nStorm-Hardened\r\nYou have resistance to lightning damage.\r\n\r\nAvalanche Charge\r\nIf you move at least 10 feet straight toward a creature before hitting it with a melee weapon attack on the same turn, the creature must succeed on a Strength saving throw or be knocked prone.\r\n\r\nThe save DC equals:\r\n\r\n8 + your Strength modifier + your Proficiency Bonus\r\n\r\nA creature no more than one size larger than you can be knocked prone this way.\r\n\r\nYou can use this feature once on each of your turns.\r\n\r\nLevel 6 \u2014 Stonefoot Stance\r\n\r\nWhile your Rage is active:\r\n\r\nUnyielding Stance\r\nYou have advantage on ability checks and saving throws made to resist being shoved, knocked prone, or forcibly moved.\r\n\r\nImmovable Advance\r\nIf an effect would push or pull you, you can use your Reaction to reduce the distance moved to 0 feet.\r\n\r\nYou can use this reaction a number of times equal to your Proficiency Bonus per Long Rest.\r\n\r\nLevel 10 \u2014 Thunderstrike\r\n\r\nWhile raging, the power of the mountains echoes through your blows.\r\n\r\nOnce on each of your turns, when you hit a creature with a melee weapon that has the Heavy property, the attack deals extra Thunder damage equal to your Rage Damage bonus.\r\n\r\nIf the creature is prone, the thunder damage instead equals twice your Rage Damage bonus.\r\n\r\nLevel 14 \u2014 Crownspine Cataclysm\r\n\r\nWhen you strike the earth with unstoppable force, the battlefield collapses around you.\r\n\r\nWhile raging, when you hit a creature with a melee weapon attack, you can unleash a seismic shockwave.\r\n\r\nEach creature of your choice within 15 feet of you must make a Strength saving throw against your Avalanche Rage DC.\r\n\r\nOn a failed save, a creature:\r\n\r\ntakes 2d10 Thunder damage, and\r\n\r\nis knocked prone\r\n\r\nOn a successful save, the creature takes half damage and is not knocked prone.\r\n\r\nOnce you use this feature, you cannot use it again until you start a new Rage.","mainclass":"","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17269","blockId":"1646160","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null"}