{"name":"Fighter subclass: Crucible Knight","introduction":"The Crucible Knight is a weapon forged in fire. To them, combat is not chaos \u2014 it is craftsmanship. Every strike is a hammer blow, every clash a shaping of steel upon the anvil of war.\r\n\r\nKnights of the Ashen Crucible train beside roaring forges and rivers of magma, tempering both armor and body in relentless heat. In battle they burn with the same intensity as the furnaces that forged them, turning the battlefield into a living forge where enemies are broken and remade into ash.","class_features":"Level 3 \u2014 Forge-Bound\r\n\r\nYour connection to fire grants:\r\n\r\nFire Resistance: You gain resistance to fire damage while not wearing heavy armor that prevents mobility.\r\n\r\nInferno Strike: Once per turn, when you hit with a weapon attack, the attack deals 1d4 fire damage. This damage scales to 1d6 at level 10, 1d8 at level 15.\r\n\r\nLevel 7 \u2014 Living Furnace\r\n\r\nWhen you use Second Wind, creatures of your choice within 5 ft of you take fire damage equal to your Fighter level.\r\n\r\nThe effect has no save, but you may choose creatures to avoid friendly fire.\r\n\r\nIf your DM prefers saving throws: creatures can make a Dexterity save (DC = 8 + your Proficiency Bonus + your Strength or Dexterity modifier) to take half damage.\r\n\r\nLevel 10 \u2014 Molten Weapon\r\n\r\nAs a bonus action, you can ignite one weapon you are holding.\r\n\r\nThe weapon deals 1d6 fire damage on a hit for 1 minute, stacking with Inferno Strike.\r\n\r\nYou can use this feature once per short or long rest.\r\n\r\nThe fire damage scales 1d8 at level 15, 1d10 at level 18.\r\n\r\nLevel 15 \u2014 Crucible Armor\r\n\r\nYour armor radiates the heat of the forge.\r\n\r\nCreatures that hit you with melee attacks take fire damage equal to your proficiency bonus.\r\n\r\nThis is a reaction or automatic trigger? Clarified: it occurs after being hit, once per creature per turn.\r\n\r\nYou also gain advantage on saving throws vs. extreme heat and environmental fire hazards.\r\n\r\nLevel 18 \u2014 Avatar of the Forge\r\n\r\nYou become a living volcano on the battlefield.\r\n\r\nFire Immunity: You gain immunity to fire damage.\r\n\r\nVolcanic Aura: As a bonus action, you erupt, creating a 15-foot radius aura for 1 minute:\r\n\r\nAny creature that starts its turn in the aura or hits you with a melee attack takes fire damage equal to your Fighter level + proficiency bonus.\r\n\r\nCreatures may make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Strength modifier) to take half damage.\r\n\r\nOnce used, this feature can be used once per long rest.","mainclass":"","imageid":"","source":"","vintage":"1","tags":"","templateId":"17269","blockId":"1646167","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null","isShared":"on"}