{"name":"Pax Bay Runner","item_type":"Vehicle","rarity":"Common","price":"3,000GP and up","weight":"30 to 80 tons","attunement":"","description":"[h1]Pax Bay Runner (Generic Frame)[\/h1]\r\n[row]\r\n[container:col-md-6]\r\n[i]Large vehicle (water), unaligned[\/i][br]\r\n[b]AC:[\/b] 15[br]\r\n[b]HP:[\/b] 250[br]\r\n[b]Damage Threshhold:[\/b] 10[br]\r\n[b]Damage Immunities:[\/b] poison, psychic[br]\r\n[b]Condition Immunities:[\/b] blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, prone[br]\r\n[b]Speed:[\/b] Swim, 40 ft.[br]\r\n[b]Crew:[\/b] Minimum 3, optimal 6[br]\r\n[b]Passengers:[\/b] 10\u201330 (depending on configuration)[br]\r\n[b]Cargo Capacity:[\/b] 5\u201320 tons (modular based on variant)\r\n[\/container]\r\n[container:col-md-6]\r\n[b]Ability Scores[\/b][br]\r\n- STR: 18 (+4)[br]\r\n- DEX: 12 (+1)[br]\r\n- CON: 18 (+4)[br]\r\n- INT: 0[br]\r\n- WIS: 0[br]\r\n- CHA: 16[br]\r\n[\/container]\r\n[\/row]\r\n[h2]Traits[\/h2][hr]\r\n- [b]Shallow-draft hull[\/b]\r\nThe riverboat can traverse water as shallow as 2 feet without penalty and cannot be beached unless intentionally grounded.\r\n- [b]Flat Glide[\/b]\r\nWhen moving at least 20 ft. in a straight line, the riverboat gains +2 AC until the start of its next turn.\r\n- [b]Wide Turn Keel[\/b]\r\nThe riverboat has advantage on checks to turn or maneuver in tight waterways, canals, or marsh terrain.\r\n- [b]Modular frame[\/b]\r\n[i]Upon creation or refit, choose one of the following configurations:[\/i]\r\n[row]\r\n[container:col-md-6]\r\n[p][b] Merchant Barge[\/b]\r\n-- Cargo Capacity 20 tons\r\n-- Speed reduced to 30 ft.\r\n-- Advantage on checks to resist capsizing[\/p]\r\n[p][b]Ferryboat[\/b]\r\n-- Passenger Capacity 40\r\n-- Can load\/unload passengers as a bonus action when docked\r\n-- AC reduced to 14[\/p]\r\n[\/container]\r\n[container:col-md-6]\r\n[p][b]Smuggler Skiff[\/b]\r\n-- Speed increased to 50 ft.\r\n-- Advantage on Dexterity (Stealth) checks at night or in fog\r\n-- Cargo Capacity: 5 tons[\/p]\r\n[b]Patrol Cutter[\/b]\r\n-- Gains weapon mounts (see below)\r\n-- Crew requirement increases to 5 minimum\r\n[\/container]\r\n[\/row]\r\n[h2]Actions (Requires Crew)[\/h2][hr]\r\n- [b]Ram[\/b]\r\n[i]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one target vessel or object[br]\r\n[i]Hit: [\/i]22 (4d8 + 4) bludgeoning damage\r\n-- If the riverboat moved at least 20 ft. straight before impact, deal an extra 11 (2d10) damage\r\n- [b]Weapon Mount[\/b]\r\n[i]Choose 1-2[\/i]\r\n-- Ballista\r\n+6 to hit, range 120\/480 ft.[br]\r\n[i]Hit:[\/i] 16 (3d10) piercing damage\r\n-- Light Bombard (alchemical launcher)\r\n+5 to hit, range 60\/180 ft.[br]\r\n[i]Hit:[\/i] 18 (4d8) fire damage in a 10 ft. radius (Dex save DC 13 for half)\r\n[h2]Reactions[\/h2]\r\n- [b]Grounding Burst[\/b]\r\nWhen the riverboat would be forcibly moved or capsized, the pilot may intentionally ground it.\r\n-- Reduce incoming forced movement to 0\r\n-- The riverboat takes 15 bludgeoning damage\r\n[h2]Helm Actions (Pilot Only)[\/h2]\r\n[i]On its turn, the pilot can take one of the following:[\/i]\r\n-- [b]Hard Turn:[\/b] Grant disadvantage to attacks against the boat until next turn\r\n-- [b]Full Throttle:[\/b] Increase speed by +20 ft. for 1 round\r\n-- [b]Drift Glide:[\/b] Move up to half speed without provoking opportunity attacks\r\n[h2]Weak Points[\/h2]\r\n-- Propulsion (AC 13, HP 50): Destroyed = speed reduced to 10 ft.\r\n-- Rudder (AC 13, HP 40): Destroyed = cannot turn\r\n-- Hull Breach Threshold: If reduced below 20 HP, begins taking on water (sinks in 1d6 minutes without repair)","properties":"","armor_type":"None","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_mastery":"-","weapon_damage":"","weapon_damage_type":"None","weapon_secondary_damage":"","weapon_secondary_damage_type":"None","weapon_range":"","imageid":"","source":"","vintage":"0","tags":"boat, pax, bay of pax, cotnor, craysilt","isShared":"on","templateId":"17209","blockId":"1648462","world":"679bc44b-5727-4dfe-9a83-1bd6f76441f9","folder":"20caa9c7-3f79-4187-bb80-d75d81e502ec"}