{"name":"Annabeth Kane","challenge_rating":"14","types":"","xp":"11,500","size":"Medium","sizer":"NONE","armor_class":"13","hit_points":"135 [roll:30d8]","speed":"10 ft., Fly 50 ft. (hover)","ini_mod":"","strength":"5","dexterity":"16","constitution":"10","intelligence":"14","intelligence_p":"1","wisdom":"7","wisdom_p":"1","charisma":"18","charisma_p":"1","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Intimidation +9, Stealth +8","vulnerabilities":"Radiant","resistances":"Acid, Fire, Lightning, Thunder","immunities":"Bludgeoning, Cold, Necrotic, Piercing, Poison, Slashing; Bleeding, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","senses":"Darkvision 60 ft. (unimpeded by magical Darkness), Passive Perception 8","gear":"","treasure":"","languages":"All Common languages","pb":"+5","description":"","traits":"[p][i][b]Ethereal Sight.[\/b][\/i] Annabeth can see 60 feet into the Ethereal Plane when she is on the Material Plane.[\/p]\r\n[p][i][b]Incorporeal Movement.[\/b][\/i] Annabeth can move through other creatures and objects as if they were Difficult Terrain. She takes 5 [roll:1d10] Force damage if she ends her turn inside an object.[\/p]\r\n[p][i][b]Legendary Resistance (3\/Day).[\/b][\/i] If Annabeth fails a saving throw, she can choose to succeed instead.[\/p]\r\n[p][i][b]Undead Restoration.[\/b][\/i] If destroyed, Annabeth revives in 24 hours if her book is intact, reviving with all her Hit Points. If she revives, she appears in an unoccupied space within 120 feet of her book. The book is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire and Radiant.[\/p]","actions":"[p][i][b]Multiattack.[\/b][\/i] Annabeth makes two Ink-Cursed Slash attacks, and she can use Spellcasting to cast Telekinesis.[\/p]\r\n[p][i][b]Ink-Cursed Slash.[\/b][\/i]  [i]Melee Attack Roll:[\/i] [roll:1d20+9] to hit, reach 5 ft. [i]Hit:[\/i] 14 [roll:3d6+4] Necrotic damage. If the target is a creature, it is subjected to the following effect. [i]Charisma Saving Throw:[\/i] DC 17. [i]Failure:[\/i] The target is cursed. While cursed, the target's Charisma score decreases by 1d4 at the start of each of its turns. The target dies if this reduces that score to 0. If a creature is slain by this attack, Annabeth recharges Tales of Terror and regains a use of one of its options.[\/p]\r\n[p][i][b]Possession (Recharge 6).[\/b][\/i] [i]Charisma Saving Throw:[\/i] DC 17, one Humanoid Annabeth can see within 5 feet. [i]Failure:[\/i] The target is possessed by Annabeth; Annabeth disappears, and the target has the [url:https:\/\/www.worldanvil.com\/w\/magnamor-mr-box\/a\/conditions-condition]Incapacitated[\/url] condition and loses control of its body. Annabeth now controls the body, but the target retains awareness. Annabeth can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. Annabeth's game statistics are the same, except she uses the possessed target's Speed, as well as the target's Strength, Dexterity, and Constitution modifiers.[\/p]\r\n[p]The possession lasts until the body drops to 0 Hit Points or Annabeth leaves as a Bonus Action. When the possession ends, Annabeth appears in an unoccupied space within 5 feet of the target, and the target is immune to Annabeth's Possession for 24 hours. [i]Success:[\/i] The target is immune to Annabeth's Possession for 24 hours.[\/p]\r\n[p][i][b]Spellcasting.[\/b][\/i] Annabeth casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):\r\n[br]\r\nAt will:[i]Invisibility[\/i], [i]Mage Hand[\/i] (the hand is Invisible), [i]Telekinesis[\/i], [i]Thaumaturgy[\/i]\r\n[br]\r\n2\/day each: [i]Etherealness[\/i], [i]Major Illusion[\/i],  [i]Telekinetic Crush[\/i] (level 7 version)\r\n[br]\r\n1\/day each: [i]Psychic Scream[\/i][\/p]\r\n[p][i][b]Tales of Terror (Recharge 4-6).[\/b][\/i] Annabeth creates one of the following effects (Annabeth's choice):\r\n[br]\r\n[b]It was a Dark and Stormy Night (1\/Day).[\/b] Annabeth cast [i]Control Weather[\/i], requiring no Material components or Concentration, and using the same spellcasting ability as her Spellcasting action. When she casts [i]Control Weather[\/i] this way, one creature within 60 feet of Annabeth is targeted by the following effect. [i]Dexterity Saving Throw:[\/i] DC 17. [i]Failure:[\/i] 33 [roll:6d10] Lightning damage.\r\n[br]\r\n[b]Chills Coming Down Your Spine (1\/Day).[\/b] [i]Wisdom Saving Throw:[\/i] DC 17, each creature in a 60-foot Emination that can hear Annabeth. [i]Failure:[\/i] 14 [roll:3d6+4] Psychic damage, and the target has the [url:https:\/\/www.worldanvil.com\/w\/magnamor-mr-box\/a\/conditions-condition]Frightened[\/url] condition until the start of Annabeth's next turn. \r\n[br]\r\n[b]Once Upon a Midnight Dreary (1\/Day).[\/b] Magical Darkness fills a 60-foot Emanation originating from Annabeth. This effect lasts up to 1 minute. Darkvision can't penetrate this area, and no light can illuminate it.\r\n[br]\r\n[b]Something Wicked This Way Comes (1\/Day).[\/b] Annabeth creates a [url:https:\/\/www.worldanvil.com\/sheet\/1632407\/view]Waking Nightmare[\/url] in an unoccupied space within 5 feet of herself. The [url:https:\/\/www.worldanvil.com\/sheet\/1632407\/view]Waking Nightmare[\/url] is under Annabeth's control and shares Annabeth's Initiative count but acts immediately after Annabeth.[\/p]","bactions":"","reactions":"","legactions":"[p][i]Legendary Action Uses: 3. Immediately after another creature's turn, Annabeth can expend a use to take one of the following actions. Annabeth regains all expended uses at the start of each of her turns.[\/i][\/p]\r\n[p][i][b]Cursed Striked.[\/b][\/i] Annabeth makes one Ink-Cursed Slash attack.[\/p]\r\n[p][i][b]Phantom Stride.[\/b][\/i] Annabeth moves up to her Fly Speed without provoking Opportunity Attacks. Each creature whose space Annabeth enters is targeted once by the following effect. [i]Constitution Saving Throw:[\/i] DC 17. [i]Failure:[\/i] 14 [roll:4d6] Cold damage, and the target\u2019s Speed decreases by 10 feet until the end of its next turn. [i]Failure or Success:[\/i] Annabeth can\u2019t take this action again until the start of her next turn.[\/p]\r\n[p][i][b]Telekinetic Throw.[\/b][\/i] Annabeth throws a Large or smaller creature [url:https:\/\/www.worldanvil.com\/w\/magnamor-mr-box\/a\/conditions-condition]Restrained[\/url] by her Telekinesis spell to a space she can see within 60 feet of herself that isn't in the air. [i]Dexterity Saving Throw:[\/i] DC 17, the creature thrown and each creature in the destination space. [i]Failure:[\/i] 18 [roll:4d8] Bludgeoning damage, and the target has the [url:https:\/\/www.worldanvil.com\/w\/magnamor-mr-box\/a\/conditions-condition]Prone[\/url] condition.[i] Success:[\/i] Half damage only. [i]Failure or Success:[\/i] Annabeth can\u2019t take this action again until the start of her next turn.[\/p]","imageid":"","source":"Homebrew","vintage":"1","tags":"monster,undead,CR 14","isShared":"on","templateId":"17210","blockId":"1648817","world":"37b69945-b730-4ebd-8925-85592426795a","folder":"2b169700-a37b-11f0-b3cc-1224bc67b5c8"}