{"name":"Necroglow Lanterns","item_type":"Trade Good","rarity":"Uncommon","price":"250g","weight":"1lb","properties":"","description":"[p]Lanterns powered by faintly glowing necromantic energy, providing light that wards off hostile spirits and enhances undead activity. [\/p]\r\n[p]One of these lanterns will emit a colorful glow in a 20-ft radius. Within that radius any undead have advantage to attacks, saving throws, and skill checks except for hostile spirit-based undead (who do not get the advantage). Hostile spirits must make a CON save (DC: 20) upon exposure to the light, taking 2d8 dmg upon a failure or half damage upon a success. CON save must be rerolled at the beginning of any turn that begins within the lantern\u2019s glow.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"Nar'met","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1652544","world":"6e3eef4e-529e-4774-876b-cf4d293eb3b9","folder":"fe76ede7-f6bc-434f-b6de-61046da31540","isShared":"on"}