{"name":"Confusion","spell_level":"4-level","casting_time":"1 action","range":"90 feet","components":"Verbal, Somatic, Material","materials":"Three nut shells","duration":"Concentration, up to 1 minute","school":"Enchantment","attack":"Saving Throw","effect":"","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.","classes":"[blocklink:1477419], [blocklink:1529694], [blocklink:1477613], [blocklink:1477663]","spell_description":"This spell assaults and twists creatures\u2019 minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\r\n\r\nAn affected target can\u2019t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\r\n[table][tr][th]D10[\/th][th]Behavior[\/th][\/tr][tr][td]1[\/td][td]The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn\u2019t take an action this turn.[\/td][\/tr][tr][td]2-6[\/td][td]The creature doesn\u2019t move or take actions this turn.[\/td][\/tr][tr][td]7-8[\/td][td]The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.[\/td][\/tr][tr][td]9-10[\/td][td]The creature can act and move normally.[\/td][\/tr][\/table]\r\nAt the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.","source":"PHB","tags":"Spell, 4th Level, Enchantment","templateId":"3000","blockId":"1654614","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"65ebf452-255a-4d57-bf23-0475e8a54d7b","isShared":"on"}