{"name":"Disintegrate","spell_level":"6-level","casting_time":"1 action","range":"60 feet","components":"Verbal, Somatic, Material","materials":"A lodestone and a pinch of dust","duration":"Instantaneous","school":"Transmutation","attack":"Saving Throw","effect":"Force","higher_levels":"When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.","classes":"[blocklink:1477613], [blocklink:1477663]","spell_description":"A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.\r\n\r\nA creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.\r\n\r\nA disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.\r\n\r\nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.","source":"PHB","tags":"Spell, 6th Level, Transmutation","isShared":"on","templateId":"3000","blockId":"1654662","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"adf7853f-d1c0-4d1f-8c9c-3d1dd42c220b"}